A resource repository for 3D machine learning
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Updated
Sep 11, 2021
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A resource repository for 3D machine learning
Minetest is an open source voxel game engine with easy modding and game creation
Terrain rendering algorithm in less than 20 lines of code
The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality:
I suggest that this is only implemented f
Compatible client of Ace of Spades 0.75
2D/3D geometry toolkit for Clojure/Clojurescript
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
[WIP] Unreal Engine 4: Smooth voxel terrian example
I'm using VUE build the project, the game is inside a component, and I want to destroy the noa parameters when I destroy the component, so that I can open the component again and run the game.What should I do?
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Robotics with GPU computing
Marching cubes in Unity
Implementation of "Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Images" (Xie et al., ICCV 2019)
Common Lisp Voxel Game Engine
A implementation of the marching cubes algorithm on the GPU in Unity.
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@keturn proposed the following changes as a follow-up for the migration of our pipeline Jenkinsfile from scripted to declarative syntax in #4784: