Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
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Updated
Oct 10, 2021 - C++
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Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Open-source simulator for autonomous driving research.
DeviceKit is a value-type replacement of UIDevice.
A digital logic designer and circuit simulator.
Steps to Reproduce
Expected behaviour
A line should appear.
Expected solution
Change the default lineScale value to 10, which make it visible, at least for a default project.
Two solutions, change the default templa
Just a tip for everyone: I was having trouble running an offline cluster where the Unity Editor was the master and a remote machine was the client. The remote machine was never able to connect to the Editor, but if I ran the standalone build as the master, it connects fine.
Make sure you don't have any blocking Inbound Rules in Windows Firewall with Advanced Security for the Editor version
Currently, the architecture of the CLI is based on (sub)commands and options. Commands are expected to be provided as the first argument, and do effectively decide which feature is to be used. OTOH, options provide parameters to the commands. However, there is no syntactical difference, as both commands and options start with -- or -i. As a result, we rely on properly formating --help and on
We have been using our depth noise models to benchmark SLAM systems as well as doing sim-to-real perception with neural networks. They are more realistic and you may find them useful too
Here is the code https://github.com/ankurhanda/simkinect and it has examples on how to use them.
Better nois
FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
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It would be nice if there was an API to automatically download the task datasets instead of having to extract them ourselves. Should be pretty easy to write, just not implemented at the moment. I envision there being a dictionary of sorts that maps to URLs or a special path prefix that tells you to download a dataset i
Currently, due to the smaller word size of the compressed instructions, the disassembled view can look a bit messy:
Gibson Environments: Real-World Perception for Embodied Agents
Little Navmap is a free flight planner, navigation tool, moving map, airport search and airport information system for Flight Simulator X, Microsoft Flight Simulator 2020, Prepar3D and X-Plane.
Hi all,
I have looked into the marker example and according to the description in line 47, the commands from line 47-63 should modify the existing marker. However in reality, new markers are created.
Reason is the id 0 that is being set for the first marker: [this line](https://github.com/osrf/gaze
Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Please checkout how the sample test cases in:
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A list of references on lidar point cloud processing for autonomous driving
Add a description, image, and links to the simulator topic page so that developers can more easily learn about it.
To associate your repository with the simulator topic, visit your repo's landing page and select "manage topics."
There are many instances of INSTR_CREATE macro documentation saying things like this:
That should have a
#to link up theinstr_ttype.