Pull requests: Unity-Technologies/com.unity.netcode.gameobjects
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refactor: NetworkTransform.SetState shouldGhostsInterpolate parameter [MTT-4462]
#2228
opened Sep 30, 2022 by
NoelStephensUnity
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fix: NetworkConfig cached hash was not being regenerated on clients for each unique ConnectionRequestMessage [MTT-4605]
#2226
opened Sep 30, 2022 by
NoelStephensUnity
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fix: player objects do not honor the DontDestroyWithOwner property [MTT-4458]
#2225
opened Sep 29, 2022 by
NoelStephensUnity
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fix: SceneEventProgress OnComplete not invoked on timeouts [MTT-4772]
#2222
opened Sep 27, 2022 by
NoelStephensUnity
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Make TransportInitialized and TransportDisposed public
#2215
opened Sep 23, 2022 by
DenninDalke
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fix: Fix IsOwner/IsOwnedByServer being wrong on the server after calling RemoveOwnership [MTT-4259]
#2211
opened Sep 21, 2022 by
ShadauxCat
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test: Parenting manual test updates for PR-2146
#2207
opened Sep 15, 2022 by
NoelStephensUnity
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test: NetworkAnimator manual test updates for PR-2127
#2205
opened Sep 14, 2022 by
NoelStephensUnity
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fix: Parenting does not preserve WorldPositionStays option and other parenting related issues
#2146
opened Aug 24, 2022 by
NoelStephensUnity
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test: Multiprocess tests can now be configured via a web service and run on Windows and Mac clients.
#2061
opened Jul 12, 2022 by
zain-mecklai
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fix: client reconnect using NetworkSceneTable state [MTT-3363]
#1886
opened Apr 19, 2022 by
NoelStephensUnity
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