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webgl2

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Babylon.js
Drigax
Drigax commented Sep 15, 2020

See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26

Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7

Currently when we export specularGlossiness PBRMaterials via _GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsync

We combine albedo + glossiness textures into Base64 texture string, stripping all

Run, compile and execute JavaScript for Scientific Computing and Data Visualization TOTALLY TOTALLY TOTALLY in your BROWSER! An open source scientific computing environment for JavaScript TOTALLY in your browser, matrix operations with GPU acceleration, TeX support, data visualization and symbolic computation.

  • Updated Jan 15, 2022
  • TypeScript
raphamorim
raphamorim commented Oct 25, 2019

Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh) that can clone and install the dependencies.

Utopiah
Utopiah commented Jun 6, 2021

Hi, great component.

Unfortunately trying the demo I get WEBGL_UNSUPPORTED whereas https://webglreport.com/?v=1 or v=2 gives me

Linux x86_64 Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:89.0) Gecko/20100101 Firefox/89.0
WebGL GLSL ES 3.00
GeForce RTX 2080 Ti/PCIe/SSE2

and https://get.webgl.org gives me a rotating cube.

ray-tracing-renderer
ToJans
ToJans commented Apr 20, 2020

Context

This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.

Problem

It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:

  • Meshes contain a THREE.Geometry instead of a THREE.BufferGeometry.
  • It uses materials for which the texture images are not loaded yet.

This might cause people who try to repl

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