JavaScript 3D Library.
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Updated
Jan 25, 2022 - JavaScript
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JavaScript 3D Library.
Fast and lightweight JavaScript game engine built on WebGL and glTF
Run, compile and execute JavaScript for Scientific Computing and Data Visualization TOTALLY TOTALLY TOTALLY in your BROWSER! An open source scientific computing environment for JavaScript TOTALLY in your browser, matrix operations with GPU acceleration, TeX support, data visualization and symbolic computation.
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh) that can clone and install the dependencies.
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform.
Butterchurn is a WebGL implementation of the Milkdrop Visualizer
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
Hi, great component.
Unfortunately trying the demo I get WEBGL_UNSUPPORTED whereas https://webglreport.com/?v=1 or v=2 gives me
Linux x86_64 Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:89.0) Gecko/20100101 Firefox/89.0
WebGL GLSL ES 3.00
GeForce RTX 2080 Ti/PCIe/SSE2
and https://get.webgl.org gives me a rotating cube.
This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.
It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:
THREE.Geometry instead of a THREE.BufferGeometry.This might cause people who try to repl
Rendering algorithms implemented in raw WebGL 2.
Mouse just doesn't seem to do anything.
No clicks, no scrolling. Built from master at c85671e on M1Max, built with latest brew install neovim --HEAD.
Is there some special config I should be adding/removing, or some hints on what I should look at?
twigl.app is an online editor for One tweet shader, with gif generator and sound shader, and broadcast live coding.
The print style sheet should hide the IDE and enforce the light theme to save pinter ink, then ensure that the layout looks ok in print preview.
This should be a relatively small amount of work.
WebGL2.0 3D Engine - RayTracing
A graphics system born for visualization
Fast and Easy Augmented Reality for the Web
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See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via
_GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsyncWe combine albedo + glossiness textures into Base64 texture string, stripping all