Minecraft
Published by Mojang, Minecraft is a game that allows its players virtually unlimited creative and building authority in their 3D cube world.
Here are 15,547 public repositories matching this topic...
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Dec 8, 2021 - Python
A lightweight, fast and extensible game server for Minecraft
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Jan 22, 2022 - C++
Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton
A Minecraft Launcher which is multi-functional, cross-platform and popular
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Jan 23, 2022 - Java
A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once
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Jan 22, 2022 - C++
A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
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Jan 22, 2022 - Java
A server software for Minecraft: Bedrock Edition in PHP
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Jan 23, 2022 - PHP
Is your feature request related to a problem? Please describe.
Shouldn't have to rely on node-minecraft-protocol for particle packets
Describe the solution you'd like
particles event
Describe alternatives you've considered
using bot._client.once('world_particles', onParticles)
Additional context
N/A
A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for Android platform.
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Jan 21, 2022 - Java
Microsoft MakeCode (PXT - Programming eXperience Toolkit)
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Jan 22, 2022 - TypeScript
A simple Minecraft written in Rust with the Piston game engine
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Aug 3, 2021 - Rust
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
A tool to select chunks from Minecraft worlds for deletion or export.
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Jan 15, 2022 - Java
Description
Firstly it's about the Velocity implementation:
If you check permission through Velocity's basic hasPermission method while the ServerConnectedEvent is running, the context does not appear to be correct.
Basically when you connect to the new server the context is still set to the old server. The problem is that I cannot use the ServerPostConnectEvent because there are certain pa
全中文,轻量级,开箱即用,多实例和支持 Docker 的 Minecraft 服务端管理面板
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Jan 22, 2022 - JavaScript
The essential plugin suite for Minecraft servers.
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Jan 23, 2022 - Java
Home of the OpenComputers mod for Minecraft.
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Jan 21, 2022 - Scala
A Forge mod that implements SpongeAPI
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Jan 16, 2022 - Java
A Minecraft plugin API
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Jan 16, 2022 - Java
Created by Markus Persson, Jens Bergensten
Released November 18, 2011
- Website
- minecraft.net/en-us
- Wikipedia
- Wikipedia


Is your feature request related to a problem?
Currently, the ticking-distance that timings receives on 1.18 servers is the view-distance, rather than the new simulation-distance.
Patch in question:
https://github.com/PaperMC/Paper/blob/master/patches/server/0010-Timings-v2.patch