The Wayback Machine - http://web.archive.org/web/20220209035202/https://github.com/icculus
Skip to content
Avatar

Sponsors

@gorhack @jaos @girasquid @RandamuMaki @darthcloud @david-poirier
@adamdmoss @ploxiln

Achievements

Achievements

Organizations

@ioquake
Block or Report

Block or report icculus

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned

  1. physfs Public

    A portable, flexible file i/o abstraction.

    C 145 28

  2. Use Direct3D shaders with other 3D rendering APIs.

    C 48 19

  3. An abstract soundfile decoder.

    C 21 6

  4. mojoAL Public

    An SDL2-based implementation of OpenAL in a single C file.

    C 54 6

  5. A standalone installer for Linux software.

    C 23 3

  6. Forked from Croteam-official/Serious-Engine

    An open source version of a game engine developed by Croteam for the classic Serious Sam games.

    C++ 121 18

2,104 contributions in the last year

Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Mon Wed Fri

Contribution activity

February 2022

Created 4 commits in 1 repository

Created a pull request in libsdl-org/SDL that received 1 comment

video: rework how we prepare a texture framebuffer.

Now we see if we can create an SDL_Renderer, and if that renderer reports itself as "accelerated," and added some initial heuristics to the OpenGL …

+119 −143 1 comment

Created an issue in libsdl-org/SDL_mixer that received 1 comment

Main branch is named "master"

Heads up, I'm going to rename the "master" branch to "main" to match all the other SDL repositories; this was an oversight that I missed this in SD…

1 comment
18 contributions in private repositories Feb 1 – Feb 8

Seeing something unexpected? Take a look at the GitHub profile guide.