DeepSpeech is an open source embedded (offline, on-device) speech-to-text engine which can run in real time on devices ranging from a Raspberry Pi 4 to high power GPU servers.
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Updated
Jan 4, 2022 - C++
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DeepSpeech is an open source embedded (offline, on-device) speech-to-text engine which can run in real time on devices ranging from a Raspberry Pi 4 to high power GPU servers.
MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
Exploitation Framework for Embedded Devices
A simple and easy-to-use library to enjoy videogames programming
F' - A flight software and embedded systems framework
paddle-mobile将开发一个新的版本,为了:
因此,paddle-mobile将会进行一次完全的重构,从框架设计到代码开发。在新版本开发完成后,将会删除原有mobile-deep-learning的代码。新版本开发期间,代码将放置在paddle-mobile repo的一个子目录下。对于子目录的命名,目前有3个候选,希望大家投票:
有更好的建议,请回复issue。相关issue:#121
另外,待新版本代码开发完成,移除老版本mobile-deep-learning代码后,新版本代码将移出子目录,直接放置在paddle-mobile repo下面。
PlatformIO is a professional collaborative platform for embedded development
Is your enhancement proposal related to a problem? Please describe.
access_addr always seems to be of size 4; that should be #defined.
crc_init always seem to be of size 3; that should be #defined.
https://github.com/zephyrproject-rtos/zephyr/pull/31009/files#r736229677
https://github.com/zephyrproject-rtos/zephyr/pull/31009/files#r736229386
Describe the solution you'd like
A
Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.
Related to metering wasm3/wasm3#127 and being able to run a set number of instructions, I'd like to be able to serialize a paused interpreter's state and deserialize it to a new interpreter instance; very roughly,
const interp = new wasm3.Interpreter(module);
interp.interpretNInstructions(100);
const interpState = interp.serializeState();
const interp2 = wasm3.In
set_mode_X() HIL functions need to support returning an error if hardware does not support that mode or if the implementation cannot put the hardware in to that mode at that time. See for an example where panic is used instead of returning an error https://github.com/tock/tock/pull/2629/files.Blynk library version: master branch at 144a90f3bdb66c3b6c03cce0335c1f1e304d91d6
IDE: VS Code + PlatformIO
IDE version: 1.52.1
Board type: ESP8266
Additional modules: Arduino ESP8266
Blynk.run() blocks if there is no internet connection on the network and connecting to a local server via SSL.
According to my investigation, `BlynkArduinoClientSecure::conn
Eclipse Jetty® - Web Container & Clients - supports HTTP/2, HTTP/1.1, HTTP/1.0, websocket, servlets, and more
A little fail-safe filesystem designed for microcontrollers
Curated list of resources for Embedded and Low-level development in the Rust programming language
Running on a Clue, I get "All timers in use" error when using PWMOut after a few reloads.
I originally noticed that on the Xiao NRF52 using adafruit_rgbled, and reproduced it on a Feather NRF52.
Couldn't reproduce on other ports.
This code takes 4 reloads to error. Less if more pins are used.
import board
import time
import pwmio
pins = [board.D0, board.D1, board.D2, board.D3, boarProtocol Buffers with small code size
OpenThread released by Google is an open-source implementation of the Thread networking protocol
PJON (Padded Jittering Operative Network) is an experimental, arduino-compatible, multi-master, multi-media network protocol.
WebAssembly Micro Runtime (WAMR)
Clean-code version of the baseflight flight controller firmware
On Linux, packets that stay local to the machine (moving from the host to a container for example) don't always have their checksum computed, see for example https://patchwork.ozlabs.org/patch/261822/.
The proper fix would be to check for TP_STATUS_CSUMNOTREADY, but an easy workaround is to have a way to change the ChecksumCapabilities or DeviceCapabilities.
As a rust noob here my solution for
Add a description, image, and links to the embedded topic page so that developers can more easily learn about it.
To associate your repository with the embedded topic, visit your repo's landing page and select "manage topics."
Hi,
We have added a new test engine (called Unity) to LVGL and planning to improve the coverage. See this README about how to write and run tests.
I've already created a test for the drop-down list as an exam