sdl2
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pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
- small paragraphs of text explaining exciting features.
- tweet sized texts explaining new stuff
- benchmarks
- mini examples of how to use the new stuff
How to find what's new anyway?
- have a look at closed pull requests
- have a look at the SDL2 what's new annoucements
- ask people
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
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Mar 6, 2022 - C++
Improve Website
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: don't know
**Reported for operating system,
Open-source engine for Heroes of Might and Magic III
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Mar 7, 2022 - C++
Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.
Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre
A retro multiplayer shooter
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Mar 6, 2022 - C++
Chinese Version
This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
Soldat is a unique 2D (side-view) multiplayer action game
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Dec 30, 2021 - Pascal
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
MLT Multimedia Framework
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Mar 7, 2022 - C
Compatible client of Ace of Spades 0.75
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Feb 18, 2022 - C++
It would be nice to have checkbox in the options to disable the vehicle obsolete date - being able to buy vehicles that are not longer available due to reaching the obsolete date. Thus we could create retro trains, planes, etc. in our games.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Feb 22, 2020 - C++
Open-source re-implementation of The Elder Scrolls: Arena.
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Feb 13, 2022 - C++
Loguru options?
Are you using the latest Dosbox-Staging Version?
- I have checked releases and am using the latest release.
Different version than latest?
0.78.0 release
What Operating System are you using?
Linux x86_64
Whats your question and how can we help?
dosbox-staging/dosbox-staging#1225
loguru looks great in terminal
great choice
which upstream source
一个视频播放器,开源版 potplayer ,用于总结播放器开发技术。
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Jul 15, 2019 - C++
Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
Move the files image.hpp and image.cpp from src/data to src/base, adapt all include statements in client code and update CMakeLists.txt.
A few projects have been done or are in the works to replace the soundtracks for NRFTL and the Master Levels. The idea would be to have these levels have their own dedicated tracks that either default to regular tracks or can be written over with a WAD. This would be similar to how Episode 4 works in The Ultimate Doom, or how the repeat MIDIs work in Heretic.
This way, it would be possible to
c-ray is a small, simple path tracer written in C
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Jan 30, 2022 - C
The video game that combines elements of the racing and role-playing genres.
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Updated
Feb 24, 2022 - C++
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Operating System
Windows 10 64 Bit
OpenRCT2 build
OpenRCT2, v0.3.5.1 (09897ed on develop) provided by GitHub
Describe the issue
Whenever you take a giant screenshot in the cut-away view it leaves any cut-away areas as transparent tiles leaving a lot of transparent space requiring cropping the screenshots which is a bit tedious. could it be changed so that giant screenshots only ca