Unity / XNA game patcher and plugin framework
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Updated
Feb 24, 2022 - C#
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Unity / XNA game patcher and plugin framework
A load order optimisation tool for the Elder Scrolls (Morrowind and later) and Fallout (3 and later) games.
Libre Minecraft mappings, free to use for everyone. No exceptions.
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
We aim to make contributions to Fish Fight a positive experience for new contributors. Part of this effort is to provide documentation and resources for learning.
Currently, we are looking to consolidate all learning material into one place for new contributors and we've begun doing this using mdBook, which is hosted at https://fishfight.github.io/FishFigh
It's a Doom editor
C# modding swiss army knife, powered by cecil.
An automated Modlist installer for various games.
A swiss army knife for modding Bethesda games. This is the main repository.
BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
Apparently it is possible to add Python modules to the game with the modloader. Unfortunately there is no documentation about the api.
Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine
A fun 2D retro platformer inspired by Sonic games and a game creation system.
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
Dark Souls II / Dark Souls III / Bloodborne bdt, bhd, bnd, dcx, tpf, fmg and param unpacking tool
A collection of various VRChat mods aimed at improving user experience or fixing issues
nyan should provide a file api that we can inherit from.
Then we can natively interface to the openage file abstraction and do not need to read the whole file in the engine. Basically a class nyan::Filesystem that is specialized by openage. Ideally, the returned file lazily accesses all data through openage::util::File.
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