A simple and easy-to-use library to enjoy videogames programming
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Updated
Mar 22, 2022 - C
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A simple and easy-to-use library to enjoy videogames programming
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Rust bindings for raylib
A simple and easy-to-use fx sounds generator
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
Curated list of awesome stuff for raylib.
Manually tweaked, auto generated raylib bindings for zig. https://github.com/raysan5/raylib
Data-oriented networking playground for the reliable UDP transports
You can make a Go image into a Raylib image, but is there any way to go back?
We should split the examples into ones that use the C API and ones that use the Python API.
We should add more examples.
We should test all the examples work, with both the static and dynamic binding.
:.raylib headers for Nim anytime.:
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
lightweight, expressive, extensible 2D/3D game engine
A modern LuaJIT binding for Raylib (also available at https://gitlab.com/TSnake41/raylib-lua)
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There are a lot of examples for Raylib that can be ported to Rayfork.
This can also help with testing the library for bugs so working on this is very important.