This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus
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Updated
Jun 7, 2018 - C++
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This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus
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A Single Page Application to help zeldaPlay players to track their characters and progress
This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus-quest-editor
An API serving data on all creatures, monsters, materials, equipment, and treasure in The Legend of Zelda: Breath of the Wild.
Reverse engineering notes and tools for The Legend of Zelda: Breath of the Wild
Add the ability to save/load what options you have selected to easily generate new seeds with the same settings. Could also ensure race seed is always made correctly and easily.
This is a Chrome extension to play sound effects whenever you leave a reaction on GitHub.
Using a Ring Fit Adventure mod for The Legend of Zelda: Breath of the Wild. This allows the user to control the game with exercises.
Level editing suite for The Legend of Zelda: The Minish Cap
The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools
Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
React component library based on The Legend of Zelda: Breath of the Wild game
The Legend of Zelda: Breath of the Wild custom launcher
This repository holds the code of the Zelda API, a RESTful API of "The Legend of Zelda" game franchise, which provides you with games, characters, enemies, bosses, dungeons and more!
The Legend of Zelda: Oracle of-like fangame written in C++11 using GameKit
Simple water shader in the style of Zelda: Wind Waker
Add a description, image, and links to the zelda topic page so that developers can more easily learn about it.
To associate your repository with the zelda topic, visit your repo's landing page and select "manage topics."
When hit by one of FDL’s beams while in the air, Odolwa will initiate a jump again despite not being grounded. The original 3DS version didn’t have this issue, as him being able to fall to the ground prevented this.
While controversial, I’d like to suggest that the ability to make Odolwa fall be reimplemented to fix this - maybe changing Deku Nuts to only stagger him instead of outright stun h