gamedev
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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Mar 31, 2022 - JavaScript
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Mar 22, 2022
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Feb 7, 2022 - C#
A refreshingly simple data-driven game engine built in Rust
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Apr 1, 2022 - Rust
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Jan 30, 2022 - C++
A retro game engine for Python
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Mar 19, 2022 - Rust
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Apr 1, 2022
A simple and easy-to-use library to enjoy videogames programming
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Apr 1, 2022 - C
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
Fast and lightweight JavaScript game engine built on WebGL and glTF
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Apr 1, 2022 - JavaScript
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Apr 1, 2022 - C++
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Feb 3, 2022 - C#
pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
- small paragraphs of text explaining exciting features.
- tweet sized texts explaining new stuff
- benchmarks
- mini examples of how to use the new stuff
How to find what's new anyway?
- have a look at closed pull requests
- have a look at the SDL2 what's new annoucements
- ask people
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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Apr 2, 2022 - C++
A statically typed lisp, without a GC, for real-time applications.
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Apr 1, 2022 - Haskell
A Curated List of Game Network Programming Resources
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Mar 7, 2022 - C++
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Mar 30, 2022 - TypeScript
a fresh & lightweight javascript game engine
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Mar 29, 2022 - JavaScript
A hand-crafted 2D game library in Go
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Oct 14, 2021 - Go
Lightweight and modular C++11 graphics middleware for games and data visualization
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Apr 1, 2022 - C++
Next-generation HTML renderer for apps and games
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Feb 18, 2022 - CMake
- Starting with the Stride "Terrain" sample.
- Added a vehicle model fbx file.
- Used Add Physics asset / convex hull to create collider
- Used this collider with a rigid body, works fine.
- Tried to use this collider with a character component, and it crashes the program.
- Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
- This simpler colli
C++ frame profiler
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Apr 2, 2022 - C++
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Apr 1, 2022 - C++
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
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Dec 3, 2021 - C++
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Godot version
3.x 11d40d7
System information
Windows 10 x64
Issue description
This PR can be backported to 3.x: #59571
It couldn't be cherry-picked, because Tween code changed almost completely. This particular part is mostly unchanged though and still relevant for Godot 3.
Steps to reproduce
See this issue #33813
Minimal reproduction project
No response