JavaScript 3D Library.
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Updated
Apr 4, 2022 - JavaScript
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JavaScript 3D Library.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
fitDataset() expects a Dataset that produces elements of a certain shape, with matching batch sizes etc., and throws errors (from standardizeDataIteratorOutput()) when the conditions are not met. These errors should be tested.
Open-source JavaScript charting library behind Plotly and Dash
Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in
We've been using markers more and more in xterm.js and found that every case so far looks like registerMarker(0)
We should make the argument optional and have it imply 0 (same line as the cursor).
Play with fluids in your browser (works even on mobile)
Most items coming from questions on the community forum
xref='paper'. Also the shapes and annotations tutorial should link to each other.WebGL2 powered visualization framework
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
WebGL-accelerated ML // linear algebra // automatic differentiation for JavaScript.
When using the @enum tag by itself it puts the documentation in the global section and omits static functions on the enum. It's cluttered and missing information.
By adding the @namespace tag it creates a new page for the enum and sh
mapbox-gl-js version:2.6.1
browser:Chrome
1.create LngLatBounds as bounds
2 .use map.fitBounds and pass the center option to it
check out this link for more info:
https://jsbin.com/zodotod/edit?html,output
The bounds should be in the view and the center of the map should be the `cen
A renderer agnostic two-dimensional drawing api for the web.
Fast and lightweight JavaScript game engine built on WebGL and glTF
React friendly API wrapper around MapboxGL JS
Run Keras models in the browser, with GPU support using WebGL
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
WebGL visualization for displaying animated traffic graphs
a fresh & lightweight javascript game engine
Lightweight and modular C++11 graphics middleware for games and data visualization
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See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via
_GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsyncWe combine albedo + glossiness textures into Base64 texture string, stripping all