oculus-quest
Here are 174 public repositories matching this topic...
Lua Virtual Reality Engine
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Mar 21, 2022 - C
Mixed Reality app for iOS
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Feb 20, 2022 - C
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Nov 4, 2021 - C#
An easy to use VR toolkit for Oculus Quest development using the Godot game engine
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Jun 26, 2021 - Jupyter Notebook
High-intensity virtual reality workout game
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Aug 23, 2021 - GDScript
Handy makes defining and recognizing custom hand poses in WebXR a snap!
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Jun 21, 2021 - JavaScript
Some 2D, 3D & VR experiments and tutorials in Godot 3
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Jan 13, 2022 - GDScript
Oculus Quest hand tracking directly in Unity Editor for fast iteration.
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Feb 21, 2020 - C#
An in-browser implementation of JanusVR
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Feb 19, 2022 - JavaScript
Sharing our security research on the Oculus Quest
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Nov 24, 2019 - Python
Kernel exploits for the Oculus Quest
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Nov 19, 2019 - C
Unity script to record any gesture with your own hands
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Feb 3, 2021 - C#
A basic implementation of the Beat Saber VR game mechanic in the Godot Game Engine for Oculus Quest (and other VR headsets)
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Dec 1, 2021 - GDScript
TES3Unity is a recreation of the Morrowind Engine into Unity with gameplay/graphics enhancements. Also adapted for VR headsets.
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Nov 8, 2021 - C#
Oculus Passthrough API Experimental Unity Project with demos built as part of my YouTube tutorials series.
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Aug 22, 2021 - C#
Android app for hosting lovr on oculus mobile platform
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Apr 15, 2020 - C++
an early of VR arms tracking in unity (2019.3) with individual finger tracking in Oculus Quest. Unfortunately I've had to go private with the ongoing work because I'm adding paid assets that aren't redistributable. If you have questions or want help figuring something out in this space, please feel free to reach out via submitting an issue.
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Aug 5, 2021 - C#
Remote desktop for Oculus Quest. Using Babylon.js , React and WebRTC
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Mar 15, 2022 - TypeScript
A GUI application with scrcpy for mirroing Oculus Quest.
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Oct 12, 2021 - TypeScript
Use your Oculus Quest with Passthrough as a tape measure
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Jan 5, 2022 - ShaderLab
AFrame components tailored for Oculus Quest
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Aug 31, 2021 - Mathematica
Explore and dissect a complete brain model in VR. Made for the Oculus Quest in Unity.
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May 6, 2021 - C#
Adds physics to WebXR
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Sep 6, 2020 - TypeScript
Flexbox like 2D layout + UI components for A-Frame.
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Feb 4, 2022 - JavaScript
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Brief explanation on how settings work
ALVR settings are defined by the server. The server defines all metadata (like position, min/max value, control type) and the dashboard generates the user interface accordingly. The "true" settings are only the advanced settings. Basic settings (represented by a placeholder on the server) are completely managed by the dashboard and they just modify other