d3d12
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A modern cross-platform low-level graphics library and rendering framework
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Apr 3, 2022 - Batchfile
I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg
DirectX9 to DirectX12 API proxy for Guild Wars 2
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Feb 26, 2022 - C++
Building game development ecosystem for @ziglang!
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Apr 8, 2022 - C++
bug
d3d9_impl.cpp
void impl::d3d9::init()
assert
Debug work only
Test on IOS
I have no ability to test on Mac and ios, so I can't ensure rend3 works on ios. Any help here is appreciated. It's been validated to work on Mac.
A modern cross-platform low-level graphics API
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Apr 2, 2022 - C++
Easy to integrate memory allocation library for Direct3D 12
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Apr 5, 2022 - C++
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
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Apr 8, 2022 - C++
Sample projects demonstrating the usage of Diligent Engine
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Apr 2, 2022 - C++
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
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Dec 21, 2021 - C++
Next Generation Renderer for Cross Platform Engine Development
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Jan 1, 2019
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In Xenia, there are two kinds of declarations of kernel notification IDs:
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