sprites
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Fully customisable & accessible vector icons
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Aug 3, 2021 - JavaScript
A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
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Feb 28, 2022 - GDScript
Tiny minimal 1px icons designed to fit in the smallest places.
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Feb 12, 2022
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
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Nov 13, 2021 - C#
Turn Based Strategy Game. Master your beasts!
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Feb 27, 2022 - JavaScript
Pixel Art Editor
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Jan 10, 2022 - C++
Unity extension for lossless sprite texture compression
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Jan 31, 2022 - C#
Unity NavMesh 2D Pathfinding
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Jan 19, 2022 - C#
Free texture packer
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Nov 19, 2021 - JavaScript
Generate sprites from stylesheets.
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Nov 17, 2021 - JavaScript
PixiEditor is a lightweight pixel art editor made with .NET 6
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Feb 28, 2022 - C#
Spriteworld: a flexible, configurable python-based reinforcement learning environment
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Jun 1, 2020 - Python
MBTileParser is a game engine written using pure UIKit in the days before SpriteKit.
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May 7, 2017 - Objective-C
Generate your personal 8-bit avatars using Cellular Automata, a mathematical model that simulates life, survival, and extinction
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Feb 20, 2022 - Vue
Optimize SVG files and combine them into sprite
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Jan 22, 2022 - TypeScript
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May 26, 2021 - Python
An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working pixel perfect camera. It's that easy.
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Jan 23, 2021 - C#
A procedural sprite animation tool made with the nCine
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Jan 27, 2022 - C++
A tiny rectangle packing JavaScript library (for sprite layouts)
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Oct 22, 2021 - JavaScript
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Feb 18, 2018
Make normal maps for 2D art
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Dec 5, 2018 - Python
A max rectangle 2d bin packer npm-module for packing glyphs or images into multiple sprite-sheet/atlas
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Feb 16, 2022 - TypeScript
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When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha