OpenGL
OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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JavaScript Request: Expose Texture methods getWidth(), getHeight(), getDepth(), getLevels(), etc.
A brief computer graphics / rendering course
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Jan 13, 2022 - C++
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
Operating System
Win10
OpenRCT2 build
5659d43
Describe the issue
Whilst reviewing #16934 I noticed this issue. When you change the map size using the map window the park size in the park window does not get invalidated and will show the incorrect size until the update event every 1000 ticks.
This is super easy to fix just add a park_calculate_size(); to `GameActions::Result C
A simple and easy-to-use library to enjoy videogames programming
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openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
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Simple and Fast Multimedia Library
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Open3D: A Modern Library for 3D Data Processing
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May 5, 2022 - C++
OpenGL Mathematics (GLM)
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Apr 20, 2022 - C++
Free open-source non-linear video editor
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Desktop GUI Framework
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OpenSCAD - The Programmers Solid 3D CAD Modeller
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May 4, 2022 - C++
Expected Behavior
Current Behavior
Possible Solution
Steps to Reproduce
- Work computer works fine loading .gml
- Home PC gets angry
- Java is updated
Context
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Mar 25, 2022 - Java
MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
Lightweight and modular C++11 graphics middleware for games and data visualization
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Next-generation HTML renderer for apps and games
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Apr 21, 2022 - CMake
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
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Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
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Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia

Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.

Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in