Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Updated
Apr 30, 2022 - C#
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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A Red Alert 2 mod for the OpenRA game engine
An open source re-implementation of Generals : Zero Hour written in C++.
An open source re-implementation of Red Alert written in C++.
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
Ares-compatible C&C Red Alert 2: Yuri's Revenge engine extension
This is the main repository for the Tiberian Sun "Vinifera" engine extension.
Command and Conquer Ladder API built in Node, Restify and MongoDB
CnCNet Client built in Electron and Angular
Launcher for the XNA / MonoGame client that automatically selects the correct executable to run for the user's platform.
TS++ provides the necessary headers and source files to interact with Tiberian Sun using C++.
A command line tool for managing .mix archive files that are used by several C&C games.
Downloads & unzips all cncnet maps for a given command and conquer game (i.e. Yuri's Revenge)
A new client for Command & Conquer games written in electron
A simple Risk/Civ "command-and-conquer" type game with fast gameplay
Русификатор мода Generals Evolution для игры C&C: Red Alert 3
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
SAGE Replay Reader - replay attachment parsing for vBulletin
Русификатор мода The Second Tiberium War для игры C&C: Tiberian Sun
Dawn of the Tiberium Age Self-Extracting Installer
Fork of the main repository for the C&C Remastered Collection source code.
Русификатор мода Twisted Insurrection для игры C&C: Tiberian Sun
Reads .big files used in games like Command & Conquer Generals
Dawn of the Tiberium Age's fork of the MonoGame / XNA CnCNet Client. See CnCNet/xna-cncnet-client for more details.
CnCNet Leaderboard site built in Angular
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Not sure if this is a regression or just something I hadn't noticed before, but there seem to be two 1 pixel tall gaps in the DOS mode sidebar, above the power meter and the cameo strips.
Vanilla Conquer DOS mode:

Promo image and I assume also what it looks like in the DOS version