A brief computer graphics / rendering course
-
Updated
Jan 13, 2022 - C++
{{ message }}
A brief computer graphics / rendering course
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
The minimal javascript library to create flowcharts
Data-oriented and data-driven game engine written in Rust
Provides HTML UI layout for Angular applications; using Flexbox and a Responsive API
The instant on-demand atomic CSS engine.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Flax Engine – multi-platform 3D game engine
Rust library to create a Good Game Easily
The sidebar for the API Docs in the dashapp has position: sticky. This works well for when the sidebar content fits onto the screen, but when it doesn't it doesn't scroll independently from the main content (like it does for the Encore docs or the API Docs on app.encore.dev). So for when the main content is large (> 50000 px for us at the moment), you have to scroll all the way down to be able t
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
Expression language for Go
Linkis helps easily connect to various back-end computation/storage engines(Spark, Python, TiDB...), exposes various interfaces(REST, JDBC, Java ...), with multi-tenancy, high performance, and resource control.
Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.
Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?
BugTrap error report
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi
Solar2D Game Engine main repository (ex Corona SDK)
Sciter is an embeddable HTML/CSS/scripting engine
RulesEngine has many amazing features but lacks detailed documentation on those.
Please comment on which feature you feel needs more/improved documentation.
A rules engine expressed in JSON
486 lines of C++: old-school FPS in a weekend
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:
![3](https://user-images.github
Add a description, image, and links to the engine topic page so that developers can more easily learn about it.
To associate your repository with the engine topic, visit your repo's landing page and select "manage topics."
The fix for #3307 was done for
GitRepositoryonly. This bug tracks the rest of the repositories.