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Updated
Jan 30, 2022 - C++
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Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Lightweight, cross-platform & full-featured shader IDE
Safe and rich Rust wrapper around the Vulkan API
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A modern cross-platform low-level graphics library and rendering framework
One stop solution for all Vulkan samples
Tutorial for the Vulkan graphics and compute API
A brief computer graphics / rendering course
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A shader-based software renderer written from scratch in C89
A basic 3D scene implemented with various engines, frameworks or APIs.
Light rendering in 2D
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A simple realtime graphics playground for experimentations.
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
🤸🏾♀️
Software rendering engine with PBR. Built from scratch on C++.
A new 3D game engine for Linux and Windows using C++20 and Vulkan API
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Window.js should have convenient APIs to encode and decode data:
Use methods as in HTML5 where available; for example:
https://developer.mozilla.org/en-US/docs/Web/API/btoa
https://developer.mozilla.org/en-US/docs/Web/API/atob
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/encodeURI
https://deve