3D engine focusing on modern rendering
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Updated
May 20, 2022 - C++
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3D engine focusing on modern rendering
Game engine with an emphasis on architectural quality and performance
Building game development ecosystem for @ziglang!
The main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with own Track Editor.
A basic cross-platform 3D game engine
PyBullet Planning
Bullet Physics Wrapper for Openframeworks
UWSim-NET, the Underwater Simulator
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
Integration libraries for the Magnum C++11/C++14 graphics engine
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
A JNI interface to Bullet Physics and V-HACD
Learn how to make realistic bullets with bullet drop in Unity
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
Rcs is a set of C and C++ libraries for robot control and simulation
Rigid body simulation for Minecraft
Bullet Physics Injection for Source SDK 2013
C++ game engine inspired by quake. Modern rendering and quake mapping tool integration.
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR/Qt5)
A physics-based split-screen FPS parody of Overwatch. Uses LibGDX and Bullet for physics.
Integration of the BulletPhysics library with FreeCAD for realtime physics simulation.
Genetic Algorithm experiment, it was kept simple on purpose. (demo available)
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
Multi-agent robot simulator created with Blender.
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If rootex is built fresh, and submodules are not intialised, then on creating a new scene, an error is thrown since game/assets folder is not present.
Continuous warnings are thrown in case of
Open Scene, of the same.