A resource repository for 3D machine learning
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Updated
May 25, 2022
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A resource repository for 3D machine learning
Minetest is an open source voxel game engine with easy modding and game creation
Terrain rendering algorithm in less than 20 lines of code
The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality:
I suggest that this is only implemented f
Probabilistic PL based on pattern matching and constraint propagation, 148 examples
Compatible client of Ace of Spades 0.75
2D/3D geometry toolkit for Clojure/Clojurescript
Home of a voxel game engine and its tools (like a voxel editor)
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
Robotics with GPU computing
[WIP] Unreal Engine 4: Smooth voxel terrian example
I'm using VUE build the project, the game is inside a component, and I want to destroy the noa parameters when I destroy the component, so that I can open the component again and run the game.What should I do?
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Marching cubes in Unity
Implementation of "Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Images". (Xie et al., ICCV 2019)
Voxel plugin for the Godot game engine!
Common Lisp Voxel Game Engine
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Motivation
Dependency injection via
@Inis a widely used mechanism throughout our code-base.However, it doesn't seem to be supported for all kinds of classes yet.
While it is implemented for world generators, it is not yet implemented for world-gen plugins.
If used for these, it can/will lead to NPEs due to fields not being properly initialized before being accessed.
Example