pathfinding
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A maintained collection of useful & free unity scripts / library's / plugins and extensions
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Nov 25, 2021
Currently the layer cannot be selected for low zoom levels.
An asynchronous A* pathfinding API written in Javascript.
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May 28, 2022 - JavaScript
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
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Jun 15, 2022 - Java
A C# priority queue optimized for pathfinding applications
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Jul 26, 2021 - C#
Unity NavMesh 2D Pathfinding
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Jun 22, 2022 - C#
The official repository for libtcod. A roguelike development library.
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Jun 29, 2022 - C
Robotics with GPU computing
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Jul 1, 2022 - C++
Fast, lightweight and easy-to-use pathfinding library for grid-based games
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Oct 1, 2020 - Lua
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
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Mar 23, 2020 - C#
Pathfinding library for rust
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Jun 30, 2022 - Rust
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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May 25, 2020 - C#
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
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Jul 4, 2022 - Python
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
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Jun 23, 2022 - Vue
ECS for Unity with full game state automatic rollbacks
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Jun 29, 2022
A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2
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Jun 1, 2022 - JavaScript
A fully dynamic planar navmesh for Unity supporting agents of any size
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Apr 29, 2022 - C#
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
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Feb 14, 2022 - C#
Vim plugin to suggest better movements
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Jun 9, 2021 - Python
Implementation of common pathfinding algorithms
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Jun 23, 2022 - Python
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
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Oct 1, 2020 - C++
Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
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Feb 15, 2022 - C#
An simple and optimized grid pathfinding
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Aug 27, 2020 - C#
Visual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood
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Jan 9, 2022 - JavaScript
Java Port of Recast & Detour navigation mesh toolset
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Jun 15, 2022 - Java
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
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Jun 23, 2019 - C#
A single-page website aiming to provide innovative and intuitive visualizations of common and AI algorithms.
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Apr 1, 2021 - JavaScript
3D navmesh generation and pathfinding plugin for UnrealEngine
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Jan 13, 2022 - C++
FyWorld - Base-Building / Simulation Game & Tutorial in Unity
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Dec 20, 2021 - C#
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Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton