Create beautiful user interfaces for immersive VR/AR experiences.
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Updated
Mar 28, 2020 - C#
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Create beautiful user interfaces for immersive VR/AR experiences.
Ultraleap SDK for Unity.
UI elements and prototyping tools for hands
Leap Motion Unreal modules and example content.
(Eyebeam #13 of 13) Output OSC, MIDI, and After Effects/Maya animation scripts from the Leap Motion controller.
OpenXR API layer enabling XR_EXT_hand_tracking support using Ultraleap tracking
The Leap Motion plugin for Reveal.js
Use multiple leap motion controllers on the same computer
Experiments with the Leap Motion API for Python
A Unity demo app that illustrates full opacity for hands with background elimination.
2016 3D graphs for Oculus Rift DK2 and Leap Motion support. Built before Oculus Touch released.
An Unoffocial Leap Motion Web SDK for V4
Hand Motion Capture from a 3D Leap Motion Controller for a Musculoskeletal Dynamic Simulation implemented in Python
An experiment that allows a user wearing a custom-designed haptic glove to 'feel' virtual objects in a desktop setting using Leap Motion SDK with Unity.
Magic Mirror Leap Motion Controller Module for Gesture Detection
PIE was made to give designers and developers an easier way to create, share and modify user interactions
An open-source Unity toolkit for Hand Redirection techniques (Non-VR and VR).
TeleTouch is a open source robotic system that allows mimicking user’s finger motions/gestures to be transferred in a desired remote location with in an acceptable delay. In the implementation Leap motion sensor, Raspberry Pi, and Arduino systems are used. 3D printers printed Hand model is actuated by Arduino system which is responsible for driving the servo motors connected the hand model.
Leap Motion projects involving the Arduino
A Unity3d application made for Android VR (cardboard specifically) and Leap Motion.
Leap Motion controlled, Internet Connected, 3d printed robotic arm v3, by Michael Yang and Danny Lu
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I noticed a small bug whenever I was trying to record and play the animation at the same time.
I added this line of code which in turn plays the animation while recording, so I can be able to listen to the audio while moving the character, but