The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Jul 4, 2022 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
CSS is powerful, you can do a lot of things without JS.
The automation tower defense RTS
In ui/, identify uses of throttle(delay, wrapped) that wrap networks calls. Replace these with throttlePromise(finallyDelay(delay, wrapped)).
This will ensure that
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
Windows 10, 64 bit
OpenRCT2, v0.4.0-174-gc8df66f (c8df66f on develop) provided by GitHub
The implementation of String::Format_VA (mostly called from the String::Format overload without the buffer argument) allocates space for the string, and it's up to the user to free this (Memory::Free). This is however rarely do
A retro game engine for Python
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
Petition to open source Flash and Shockwave spec
Looking at Hitchhiker's Guide to The Cataclysm, there seems to be an unrealistic lack of cooking recipes that involve raw potatoes being the main ingredient; the only ones being baked potatoes, french fries, and potato chips.
In the early game, you can't do much with a raw potato unless you have cooking oil for french fries.
A work-in-progress, open-source, multi-player city simulation game.
Ebitengine - A dead simple 2D game library for Go
In the LTN route planning tool, we display 4 routes at a time:

Zooming in a bit, you can see some of the routes overlap, but then split off and maybe rejoin:
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UI Automation Framework for Games and Apps
Only the host is able to pick up the gray suit (and probably the brown one as well). Other players are able to see it, but the item will vanish if they attempt to pick it up.
Is probably caused by SpawnQuestItem() not syncing the item with the client, this also affects the Torn Notes and most single player quests. The solution should be similar to what was done in https://github.com/diasurgical
Add a description, image, and links to the game topic page so that developers can more easily learn about it.
To associate your repository with the game topic, visit your repo's landing page and select "manage topics."
It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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