JavaScript 3D Library.
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Updated
Aug 5, 2022 - JavaScript
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JavaScript 3D Library.
Fast and lightweight JavaScript game engine built on WebGL and glTF
a fresh & lightweight javascript game engine
Run, compile and execute JavaScript for Scientific Computing and Data Visualization TOTALLY TOTALLY TOTALLY in your BROWSER! An open source scientific computing environment for JavaScript TOTALLY in your browser, matrix operations with GPU acceleration, TeX support, data visualization and symbolic computation.
"Getting started" and "Learning the Basics" are outdated and contain wrong information. We don't have any boilerplate yet. Would be good to update those sections with valid information. Open to ideas :)
 Gecko/20100101 Firefox/89.0
WebGL GLSL ES 3.00
GeForce RTX 2080 Ti/PCIe/SSE2
and https://get.webgl.org gives me a rotating cube.
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.
It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:
THREE.Geometry instead of a THREE.BufferGeometry.This might cause people who try to repl
Mouse just doesn't seem to do anything.
No clicks, no scrolling. Built from master at c85671e on M1Max, built with latest brew install neovim --HEAD.
Is there some special config I should be adding/removing, or some hints on what I should look at?
Rendering algorithms implemented in raw WebGL 2.
twigl.app is an online editor for One tweet shader, with gif generator and sound shader, and broadcast live coding.
Currently the measurement plane is a rectangle defined by the 2 smaller principal axes. Add options to show a disc/circle. This can use code from the membrane orientation visual.
The print style sheet should hide the IDE and enforce the light theme to save pinter ink, then ensure that the layout looks ok in print preview.
This should be a relatively small amount of work.
WebGL2.0 3D Engine - RayTracing
It would be really useful if there was an option to draw a background grid with the same lines as the tickmarks in the X/Y axis. The grid should ideally be a bit more dampened than the grid lines, eg by using thinner and/or dashed lines.
A graphics system born for visualization
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See KhronosGroup/glTF#1691 for implementation spec.