Official electron build of draw.io
-
Updated
Aug 4, 2022 - Shell
{{ message }}
Official electron build of draw.io
Hi
We are using this issue to focus on documentation! Documentation is essential for new learners and experienced programmers alike. It helps make our community inclusive by extending a friendly hand to those that are less familiar with p5.js. It also helps us find the bugs and issues with the code itself, because we test and try things out as we document.
[There are several ways to con
I'm working on an application which mainly consists for sliders for parameter control. For better user experience, it would be nice to offer two features: reset to default and fine control.
On VST plugins this is normally done via double-clicks and/or modifier keys. E.g. double-clicking resets the slider to a default (mostly 0), alternatively Ctrl-/Cmd-Klick also does it. For fine control, ofte
A brief computer graphics / rendering course
Is there any way to implement horizontal radio button group?
A simple and easy-to-use library to enjoy videogames programming
Since LVGL is more and more used as an desktop app too, I think it's necessary to have a clean application exit event too.
Right now, all example have a while(1) { } in their main function so when you close the app (by clicking the X icon, or Alt+F4 or ...), you're actually leaking all the application objects.
For most of them, it's not important, but som
The y-axis ticks supports the rotated option, but the doc is missing.
I haven't checked whether other options are missing.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).
Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials
Not a big deal, but I noticed a ton of trailing whitespaces on the repo code, so it would be nice to remove them with a linter or similar!
Simple and Fast Multimedia Library
Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Powerful and easy-to-use vector graphics Swift library with SVG support
Originally posted by br3aker March 13, 2022
Current jpeg implementation lacks of COM marker support, does it need to support it? Should be easy to implement as this marker is just an array of bytes - itu spec leaves 'interpretation to the application', decoding API shoul
A library for visualization and creative-coding
Add a description, image, and links to the graphics topic page so that developers can more easily learn about it.
To associate your repository with the graphics topic, visit your repo's landing page and select "manage topics."
When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha