Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
ArchiveBot is an IRC bot designed to automate the archival of smaller websites (e.g. up to a few hundred thousand URLs). You give it a URL to start at, and it grabs all content under that URL, records it in a WARC, and then uploads that WARC to ArchiveTeam servers for eventual injection into the Internet Archive (or other archive sites).
To use ArchiveBot, drop by #archivebot on EFNet. To interact with ArchiveBot, you issue commands by typing it into the channel. Note you will need channel operator permissions in order to issue archiving jobs. The dashboard shows the sites being downloaded currently.
The Wayback Machine - http://web.archive.org/web/20230205234919/https://wohlsoft.ru/news/post-29.html
TheXTech v1.3.5.2: More than just a bugfix update
This update should've been a bugfix update, however, it introduces some set of new nice features you would like!
Note: To make use of TheXTech's full potential while designing new levels, the special Moondust Devkit configuration package is recommended (the latest laboratory Moondust Devkit is required until the next stable devkit version 0.4.3.1 release).
Added an option to enable the background game controller input handling
Portal warps have been allowed to be used for level entrances and level exits (Instant warps kept unsupported to avoid possible compatibility issues)
Added the cannon pipes that can shoot the player with a given speed
Added the opt-in 2x scale down optimization for all textures to reduce the memory usage
License was changed into GPLv3 (see details: #162)
Enabled the work on the Android TV
Added mask fallback support for custom graphics mask compatibility for old episodes
Added an ability to change the look of the launcher screen on Android via gameinfo.ini (Change the logo, change the background, and set up the simple animation)
Added wireless game controllers battery status displaying when enabled at the settings
Added device battery status displaying at the right-top corner when enabled at the settings
Fixed an inability to save the game when game assets were stored at SD Card on an Android device
Added the Yoshi mode support for specified songs at the music.ini: mute selected track number without Yoshi, enable it back when Yoshi is presented
Added a fixed behavior for rail platforms and grinder (NPC-60, NPC-62, NPC-64, NPC-66, NPC-104, NPC-179). It can be enabled using new-added custom values
Changes for 1.3.5.2
Fixed the ARM64 building
Updated the log writer
Disabled the "Boss Dead" event hook to stop the episode speed-run timer by default, added the compat.ini options to enable and configure it
Fixed the unexpected Swooper flap sound played after the Swooper has gone far away
Fixed the vanilla bug: The Swooper has avoided being started to fly when inactive
Added the compatibility level command line option separated from the speed-run modes (However, the speed-run mode will still override the compativility level)
Added an option to enable the background game controller input handling
Portal warps have been allowed to be used for level entrances and level exits (Instant warps kept unsupported to avoid possible compatibility issues)
Added the cannon pipes that can shoot the player with a given speed
Added the workaround for custom background2-42 that has non-multiple 4 height (there are several custom sprites with the 3455 invalid height, they must be 3466)
Fixed an incorrect speed-run timer render at multiplayer mode
The controller state print has been replaced with a controller drawing to indicate the pressure state of buttons
Added the opt-in 2x scale down optimization for all textures to reduce the memory usage
Fixed the confusion when using the modern section auto-scroll settings when an auto-scroll fix was disabled
License was changed into GPLv3 (see details: #162)
Enabled the work on the Android TV
Fixed the game start error after granting the storage permission on Android 9 and lower
Added an ability to change the look of the launcher screen on Android via gameinfo.ini (Change the logo, change the background, and set up the simple animation)
Added mask fallback support for custom graphics mask compatibility for old episodes
Fixed vanilla bug: Attempt to enter the locked warp or take the star with star-locked warp the game will crash if a level has no BGO at all
Make turn blocks (block-90) work as bricks when SMBX19 and lower level file version is open
Added a workaround for the yellow platform (NPC-60) at "The Invasion 1" episode where it won't move at level42
Added Billy Gun (NPC-22) behavior compatibility with SMBX 1.2 and 1.1.x and older file formats
Added wireless game controllers battery status displaying when enabled at the settings
Added device battery status displaying at the right-top corner when enabled at the settings
Fixed an inability to save the game when game assets were stored at SD Card on an Android device
Added support for gamecontrollerdb.txt at the assets root and at the user directory
Fixed vanilla bug: World map music won't resume after going through the warp that leads to no music points or the music point with the same song
Fixed the improper custom music change when going through the warp on the world map
Fixed vanilla bug: Offscreen NPC can now respawn during the stopwatch freeze
Added Thwomp (NPC-37) behavior compatibility with SMBX 1.0.x
Added the Yoshi mode support for specified songs at the music.ini: mute selected track number without Yoshi, enable it back when Yoshi is presented
Fixed a bug when a last world map music is not remembered when sound is disabled
Fixed the wrong restart place when running the lasanha of levels and "restart level after death" option is enabled
Fixed the NPC logic distortion caused by early gfx update
Added an ability to customize an outro behaviour using gameinfo.ini
Battle mode access can be disabled via gameinfo.ini
Two-player game mode access can be disabled via gameinfo.ini
The Scores of Power-Ups (NPC-9, NPC-14, NPC-34, NPC-169, NPC-170, NPC-182, NPC-183, NPC-184, NPC-185, NPC-249, NPC-250, NPC-264, NPC-277) can be changed via npc-X.txt
Added a fixed behavior for rail platforms and grinder (NPC-60, NPC-62, NPC-64, NPC-66, NPC-104, NPC-179). It can be enabled using new-added custom values
Fixed the collision bug when an attempt of the player with the shoe to jump up at the moving NPC being pushed into the wall, causes the player to go through the wall
The settings/thextech.ini config file will be created on the first launch if not exist
Known issues
Affected by DrPepper Problem: The strong lag on slow devices when the level has any moving layers that move horizontally (by X-axis), mainly because the blocks search indexing gets completely disabled when the layer gets moved by X-axis. Todo: implement the QuadTree for all level objects and make sure they properly getting updated and found. (Issue #33, got been resolved at the devel branch by @ds-sloth)
Can't type any cheats on a mobile device without a USB-OTG keyboard yeh. Some levels (for example, the "Superb Demo 128" at "Prelude To The Stupid") do require the use of cheats for being passed, otherwise, these levels become unbeatable without a USB-OTG keyboard plugged. Todo: implement the calling of the software keyboard to allow running cheats on mobile devices. (Issue #61)