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Updated
Jun 25, 2022 - Go
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Preprocessing pipeline on Brain MR Images through FSL and ANTs, including registration, skull-stripping, bias field correction, enhancement and segmentation.
A modern Lua+Löve2D remake of my Ant Colony Simulation
FPS Game built from scratch using C++ and Legacy OpenGL.
The project is used to do preprocessing on brain MR images.
anTraX: high throughput tracking of color-tagged insects
atlasBREX: Automated averaged template-derived brain extraction in animal MRI
PNH segmentation pipelines based on nipype
CNN-based image classification of AntWeb images
Verbatim/code and type face style is not consistent across the episodes. It should be made consistent by choosing one style:
<code> vs. Markdown backticks vs. double backticks for verbatim/code mark up.*) vs. underscore (_) and their double counterparts for italics/bold facesImplementação do AntSystem em linguagens modernas. Pode se facilmente integrado com projetos Angular.
Esta aplicação fornece uma interface web a fim de demonstrar o uso do Algoritmo de colonização de formigas Antsystem
Dockerfile to build ANTs from source
Csharp Simulation for NASA ANTS project
Python script based on ANTs to locate (center & crop) any region given in the CerebrA atlas, while keeping the MRI in its native space.
Ant-Inspired Task Allocation Model Within a Swarm of Homogeneous Simulated Robotic-Agents
Quantitative MRI toolbox in Python
Ant colony optimization algorithm wrote in typescript.
A C++ simulation of ant colonies made for the Paris Saclay University.
Package gworker provides wrapper of github.com/panjf2000/ants/v2.
Ant Pheromone Trail Simulation
Elementary algorithmic project
Data and code from a meta-analysis on queen pheromones published in Behav. Ecol.
This repository contains R and Matlab code and data used in the paper "Individual error correction drives responsive self-assembly of army ant scaffolds." Lutz, et al. PNAS, 2021.
Add a description, image, and links to the ants topic page so that developers can more easily learn about it.
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Following our work on migrating interactive prompts to Click, some shortcomings regarding the current user experience wrt to interactivity surfaced.
Some pipelines provide the caller with the ability to set some parameters in an interactive fashion, which does not play nice with cluster usage where prompts may hang execution indefinitely. One pi