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Pull requests list

Fix issue with loading worn or wielded enchanted items
#64206 opened Mar 12, 2023 by Ramza13 Loading…
[Magiclysm] Make the Crusader attunement's Sword of Judgement sheathable astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#64199 opened Mar 12, 2023 by Terrorforge Loading…
Megastore cleanup astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#64196 opened Mar 12, 2023 by LovamKicsiGazsii Loading…
Finished Zombie Proficiency & Weakpoint Review astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#64194 opened Mar 12, 2023 by SolventMercury Loading…
[Magiclysm] Fix fist weapons astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#64193 opened Mar 12, 2023 by Terrorforge Loading…
Add DEBUG_CNF mutation to the character in the test_craft_via_rig test to stop it from failing due to bad seed/RNG astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#64191 opened Mar 12, 2023 by strategineer Loading…
Fix energy cost comment discrepancies from #62180 astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#64190 opened Mar 12, 2023 by Brambor Loading…
Expand monster special attack conditions astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON [Markdown] Markdown issues and PRs Monsters Monsters both friendly and unfriendly.
#64184 opened Mar 12, 2023 by Venera3 Loading…
parameterized field base camp version 2 astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#64183 opened Mar 12, 2023 by PatrikLundell Loading…
electric-jackhammer-power-tweaks astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#64182 opened Mar 12, 2023 by flybye3o6 Loading…
Vehicle engine functions cleanup Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#64179 opened Mar 12, 2023 by irwiss Loading…
item_location: add a parent_pocket() helper astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions
#64178 opened Mar 12, 2023 by andrei8l Loading…
large bones astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#64175 opened Mar 12, 2023 by LyleSY Draft
Add two travel-related overmap keybinds for a better UX astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#64174 opened Mar 12, 2023 by strategineer Loading…
Fixed pocket contents displaying each item seperately astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions
#64170 opened Mar 11, 2023 by Skrassh Loading…
Fix far-sighted butlers spawning without reading glasses <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world
#64168 opened Mar 11, 2023 by jesse-r-s-hines Loading…
Less severe nyctophobia backport from #64141 astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#64167 opened Mar 11, 2023 by esotericist Loading…
Add collar items to body status for mouth parts astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#64165 opened Mar 11, 2023 by sparr Loading…
Soldier drop tweaks astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Gunmod / Toolmod Weapon and tool attachments, and add-ons [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#64161 opened Mar 11, 2023 by IncoherentOrange Loading…
Documentation for food prep astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#64157 opened Mar 11, 2023 by anoobindisguise Draft
[WIP] Switch to C++17 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Build Issues regarding different builds and build environments Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#64152 opened Mar 11, 2023 by jbytheway Loading…
Introduce some neutral ferals to better fit the initial chaos after the Cataclysm astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Lore Game lore, in-game communication. Also the Lore tab. Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#64142 opened Mar 11, 2023 by NetSysFire Draft
Add new basic military mine operations manual and buff the existing one astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: No Hope Relating to the mod No Hope Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map
#64134 opened Mar 11, 2023 by strategineer Loading…
Intercom UHMWPE armor consistency astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#64133 opened Mar 11, 2023 by SurFlurer Loading…
ProTip! Follow long discussions with comments:>50.