I work on open source projects for Unity, mostly focused around Networking.
Current projects:
- Mirage Networking - A optimized fork of Unet and Mirror
- Bit Packing - fast bit writing classes
- PositionSyncSystem - Optimized Alternative to Network Transform for Mirror using Snapshot Interpolation and BitPacking.
Sponsors only ($5+/month tiers, may change in future):
- Ask me for access after you sponsor
- ScriptableVariables - A collection of useful scripts for Unity using ScriptableObjects
- Build Window - A window that helps build player and servers for unity
Sponsoring will allow me to focus more on these open source projects, allowing them to stay free and open source.
5 sponsors are funding James-Frowen’s work.
Featured work
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James-Frowen/NetworkPositionSync
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
C# 9
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A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
C# 14


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