Insights: playcanvas/engine
Overview
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4 Releases published by 1 person
13 Pull requests merged by 4 people
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Give ministats consistent screen size
#5328 merged
May 13, 2023 -
Only removed asset events in setMaterial for image element
#5327 merged
May 12, 2023 -
Draco url fix
#5325 merged
May 12, 2023 -
Fix memory leak on mesh collider destroy
#5106 merged
May 12, 2023 -
assignAnimation speed was not passed to new AnimState constructor
#5317 merged
May 11, 2023 -
Fixed incorrect indentation in normal.js chunk
#5321 merged
May 11, 2023 -
Update to vertex format handling and morphing on WebGPU
#5319 merged
May 11, 2023 -
Build with join
#5320 merged
May 11, 2023 -
Removed double usage of temp global vec3 in compound collision offset
#5318 merged
May 11, 2023 -
Calculate draco indices
#5316 merged
May 10, 2023 -
Fix model loading
#5315 merged
May 10, 2023 -
Downgrade draco assert to warning
#5312 merged
May 10, 2023 -
Fix for gltf unlit materials
#5310 merged
May 9, 2023
1 Pull request opened by 1 person
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Ammo tests
#5322 opened
May 12, 2023
8 Issues closed by 4 people
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PR 5109 breaks accessing `element.material` when a material asset is set in the Editor
#5326 closed
May 12, 2023 -
Draco WASM does not load when used in WebViews like Electron apps
#5323 closed
May 12, 2023 -
Memory leak when mesh collider is used
#4267 closed
May 12, 2023 -
assignAnimation() speed is not always applied correctly when animating
#5314 closed
May 11, 2023 -
Mesh decals example issue - incorrect colors on WebGPU
#5262 closed
May 11, 2023 -
v1.63.0 forces draco download when initializing workers, only after engine loads
#5307 closed
May 11, 2023 -
Compound shapes with position offset handles incorrect
#5230 closed
May 11, 2023 -
1.63 TypeError: Cannot read properties of undefined (reading 'alphaToCoverage')
#5313 closed
May 10, 2023
1 Issue opened by 1 person
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Pass sorted lights to custom materials
#5311 opened
May 9, 2023
20 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Add/implement pc.EVENT_MOUSEOUT and pc.EVENT_MOUSEENTER
#4920 commented on
May 12, 2023 • 10 new comments -
AO Detail Map
#5270 commented on
May 12, 2023 • 8 new comments -
Support EXT_texture_webp
#5211 commented on
May 10, 2023 • 4 new comments -
Create modern looking bloom post-effect
#5187 commented on
May 10, 2023 • 1 new comment -
Soft Area light shadows
#2815 commented on
May 12, 2023 • 1 new comment -
url encoded filename for texture access
#4569 commented on
May 12, 2023 • 1 new comment -
Add touchenter event, add JSDoc, small refactor
#4819 commented on
May 12, 2023 • 1 new comment -
Glb container parse event
#5295 commented on
May 12, 2023 • 1 new comment -
Implement USDZ exporter improvements
#4644 commented on
May 9, 2023 • 0 new comments -
WebGPU Support
#3986 commented on
May 11, 2023 • 0 new comments -
Implement progressive multi-frame rendering
#3361 commented on
May 11, 2023 • 0 new comments -
[FIX] Crash when compound kinematic body enters trigger
#3341 commented on
May 12, 2023 • 0 new comments -
added buttonMode for Button
#3622 commented on
May 12, 2023 • 0 new comments -
Remove mode option from texture.lock() and clarify types in JSDoc for getSource/setSource
#4237 commented on
May 12, 2023 • 0 new comments -
New hierarchy find functions
#4603 commented on
May 12, 2023 • 0 new comments -
Mesh picker
#4637 commented on
May 12, 2023 • 0 new comments -
Added support for `shapeTestFirst`, `shapeTestAll` and `shapeCastFirst`
#5039 commented on
May 12, 2023 • 0 new comments -
[BREAKING] Adding back ZoneComponent
#5123 commented on
May 12, 2023 • 0 new comments -
Extend `RigidBodyComponent` to include `useGravity` and `gravity`
#5163 commented on
May 12, 2023 • 0 new comments -
Support for OffscreenCanvas in Web Workers
#5168 commented on
May 12, 2023 • 0 new comments

