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Transport layer





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Incomputer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet protocol suite and the OSI model. The protocols of this layer provide end-to-end communication services for applications.[1]: §1.1.3  It provides services such as connection-oriented communication, reliability, flow control, and multiplexing.

Four labelled stacked blocks. The blue block labelled "transport" is the second from the top.
The transport layer in the Internet protocol stack.

The details of implementation and semantics of the transport layer of the Internet protocol suite,[1] which is the foundation of the Internet, and the OSI model of general networking are different. The protocols in use today in this layer for the Internet all originated in the development of TCP/IP. In the OSI model the transport layer is often referred to as Layer 4, or L4,[2] while numbered layers are not used in TCP/IP.

The best-known transport protocol of the Internet protocol suite is the Transmission Control Protocol (TCP). It is used for connection-oriented transmissions, whereas the connectionless User Datagram Protocol (UDP) is used for simpler messaging transmissions. TCP is the more complex protocol, due to its stateful design incorporating reliable transmission and data stream services. Together, TCP and UDP comprise essentially all traffic on the Internet and are the only protocols implemented in every major operating system. Additional transport layer protocols that have been defined and implemented include the Datagram Congestion Control Protocol (DCCP) and the Stream Control Transmission Protocol (SCTP).

Services

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Transport layer services are conveyed to an application via a programming interface to the transport layer protocols. The services may include the following features:[4]

Analysis

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The transport layer is responsible for delivering data to the appropriate application process on the host computers. This involves statistical multiplexing of data from different application processes, i.e. forming data segments, and adding source and destination port numbers in the header of each transport layer data segment. Together with the source and destination IP address, the port numbers constitute a network socket, i.e. an identification address of the process-to-process communication. In the OSI model, this function is supported by the session layer.

Some transport layer protocols, for example TCP, but not UDP, support virtual circuits, i.e. provide connection-oriented communication over an underlying packet-oriented datagram network. A byte-stream is delivered while hiding the packet mode communication for the application processes. This involves connection establishment, dividing of the data stream into packets called segments, segment numbering and reordering of out-of-order data.

Finally, some transport layer protocols, for example TCP, but not UDP, provide end-to-end reliable communication, i.e. error recovery by means of error detecting code and automatic repeat request (ARQ) protocol. The ARQ protocol also provides flow control, which may be combined with congestion avoidance.

UDP is a very simple protocol and does not provide virtual circuits, nor reliable communication, delegating these functions to the application program. UDP packets are called datagrams, rather than segments.

TCP is used for many protocols, including HTTP web browsing and email transfer. UDP may be used for multicasting and broadcasting, since retransmissions are not possible to a large amount of hosts. UDP typically gives higher throughput and shorter latency and is therefore often used for real-time multimedia communication where packet loss occasionally can be accepted, for example IP-TV and IP-telephony, and for online computer games.

Many non-IP-based networks, such as X.25, Frame Relay and ATM, implement the connection-oriented communication at the network or data link layer rather than the transport layer. In X.25, in telephone network modems and in wireless communication systems, reliable node-to-node communication is implemented at lower protocol layers.

The OSI connection-mode transport layer protocol specification defines five classes of transport protocols: TP0, providing the least error recovery, to TP4, which is designed for less reliable networks.

Due to protocol ossification, TCP and UDP are the only widely-used transport protocols on the Internet.[6] To avoid middlebox intolerance, new transport protocols may mimic the wire image of a tolerated protocol, or be encapsulated in UDP, accepting some overhead (e.g., due to outer checksums made redundant by inner integrity checks).[7] QUIC takes the latter approach, rebuilding reliable stream transport on top of UDP.[8]

Protocols

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This list shows some protocols that are commonly placed in the transport layers of the Internet protocol suite, the OSI protocol suite, NetWare's IPX/SPX, AppleTalk, and Fibre Channel.

  • CUDP, Cyclic UDP[9]
  • DCCP, Datagram Congestion Control Protocol
  • FCP, Fibre Channel Protocol
  • IL, IL Protocol
  • MPTCP, Multipath TCP
  • NORM, NACK-Oriented Reliable Multicast
  • RDP, Reliable Data Protocol
  • RUDP, Reliable User Datagram Protocol
  • SCTP, Stream Control Transmission Protocol
  • SPX, Sequenced Packet Exchange
  • SST, Structured Stream Transport
  • TCP, Transmission Control Protocol
  • UDP, User Datagram Protocol
  • UDP-Lite
  • μTP, Micro Transport Protocol
  • Comparison of Internet transport layer protocols

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    Feature UDP UDP-Lite TCP Multipath TCP SCTP DCCP RUDP[a]
    Packet header size 8 bytes 8 bytes 20–60 bytes 50–90 bytes 12 bytes[b] 12 or 16 bytes 14+ bytes
    Typical data-packet overhead 8 bytes 8 bytes 20 bytes ?? bytes 44–48+ bytes[c] 12 or 16 bytes 14 bytes
    Transport-layer packet entity Datagram Datagram Segment Segment Datagram Datagram Datagram
    Connection-oriented No No Yes Yes Yes Yes Yes
    Reliable transport No No Yes Yes Yes No Yes
    Unreliable transport Yes Yes No No Yes Yes Yes
    Preserve message boundary Yes Yes No No Yes Yes Yes
    Delivery Unordered Unordered Ordered Ordered Ordered / Unordered Unordered Unordered
    Data checksum Optional Yes Yes Yes Yes Yes Optional
    Checksum size 16 bits 16 bits 16 bits 16 bits 32 bits 16 bits 16 bits
    Partial checksum No Yes No No No Yes No
    Path MTU No No Yes Yes Yes Yes ?
    Flow control No No Yes Yes Yes No Yes
    Congestion control No No Yes Yes Yes Yes ?
    Explicit Congestion Notification No No Yes Yes Yes Yes ?
    Multiple streams No No No No Yes No No
    Multi-homing No No No Yes Yes No No
    Bundling / Nagle No No Yes Yes Yes No ?
    1. ^ RUDP is not officially standardized. There have been no standard-related developments since 1999.
  • ^ Excluding data chunk headers and overhead chunks. Without embedded chunks, an SCTP packet is essentially useless.
  • ^ Counted as follows: 12 bytes SCTP header + 16 bytes DATA chunk header or 20 bytes I-DATA chunk header + 16+ bytes SACK chunk. Additional non-data chunks (e.g. AUTH) and/or headers for additional data chunks, which might easily increase the overhead with 50 bytes or more, not counted.
  • Comparison of OSI transport protocols

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    ISO/IEC 8073/ITU-T Recommendation X.224, "Information Technology - Open Systems Interconnection - Protocol for providing the connection-mode transport service", defines five classes of connection-mode transport protocols designated class 0 (TP0) to class 4 (TP4). Class 0 contains no error recovery and was designed for use on network layers that provide error-free connections. Class 4 is closest to TCP, although TCP contains functions, such as the graceful close, which OSI assigns to the session layer. All OSI connection-mode protocol classes provide expedited data and preservation of record boundaries. Detailed characteristics of the classes are shown in the following table:[10]

    Service TP0 TP1 TP2 TP3 TP4
    Connection-oriented network Yes Yes Yes Yes Yes
    Connectionless network No No No No Yes
    Concatenation and separation No Yes Yes Yes Yes
    Segmentation and reassembly Yes Yes Yes Yes Yes
    Error recovery No Yes No Yes Yes
    Reinitiate connection (if an excessive number of PDUs are unacknowledged) No Yes No Yes No
    Multiplexing and demultiplexing over a single virtual circuit No No Yes Yes Yes
    Explicit flow control No No Yes Yes Yes
    Retransmission on timeout No No No No Yes
    Reliable Transport Service No Yes No Yes Yes

    There is also a connectionless transport protocol, specified by ISO/IEC 8602/ITU-T Recommendation X.234.[11]

    References

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    1. ^ a b R. Braden, ed. (October 1989). Requirements for Internet Hosts -- Communication Layers. Network Working Group. doi:10.17487/RFC1122. STD 3. RFC 1122. Internet Standard 3. Updated by RFC 1349, 4379, 5884, 6093, 6298, 6633, 6864, 8029 and 9293.
  • ^ "Introducing the Internet Protocol Suite". System Administration Guide, Volume 3.
  • ^ "X.225 : Information technology – Open Systems Interconnection – Connection-oriented Session protocol: Protocol specification". Archived from the original on February 1, 2021. Retrieved March 10, 2023.
  • ^ "Transport Layer" (PDF). Galgotias University.
  • ^ Heena, Khera. "Data Communication and networking" (PDF). Galgotias University. p. 9.
  • ^ Papastergiou et al. 2017, p. 620-621.
  • ^ Papastergiou et al. 2017, p. 623-624.
  • ^ Corbet 2018.
  • ^ Brian C. Smith, Cyclic-UDP: A Priority-Driven Best-Effort Protocol (PDF), retrieved February 23, 2020
  • ^ "ITU-T Recommendation X.224 (11/1995) ISO/IEC 8073". Itu.int. Retrieved January 17, 2017.
  • ^ "ITU-T Recommendation X.234 (07/1994) ISO/IEC 8602". Itu.int. Retrieved January 17, 2017.
  • Bibliography

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    Retrieved from "https://en.wikipedia.org/w/index.php?title=Transport_layer&oldid=1224589572"
     



    Last edited on 19 May 2024, at 07:48  





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    This page was last edited on 19 May 2024, at 07:48 (UTC).

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