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1 References  





2 Notes  














Activity-centered design: Difference between revisions







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{{Short description|Extension of the human-centered design paradigm in interaction design}}

'''Activity-centered design''' ('''ACD''') is an extension of the Human-centered design paradigm in [[interaction design]]<ref>Norman, D. (2015), The Design of Everyday Things: Revised and Expanded Edition</ref>. ACD features heavier emphasis on the activities that a [[user (system)|user]] would perform with a given piece of technology. ACD has its theoretical underpinnings in [[activity theory]],<ref>Donald, N. (July 01, 2005). Human-centered design considered harmful. ''Interactions, 12.4'', 14-19.</ref> from which activities can be defined as actions taken by a user to achieve a goal.<ref>Kaptelinin V, Nardi B (1997). [http://www.sigchi.org/chi97/proceedings/tutorial/bn.htm Activity Theory: Basic Concepts and Applications] ''CHI 97 Electronic Publications: Tutorials''.</ref>

{{Use American English|date=March 2021}}

{{Use mdy dates|date=March 2021}}


'''Activity-centered design''' ('''ACD''') is an extension of the Human-centered design paradigm in [[interaction design]].<ref>Norman, D. (2015), The Design of Everyday Things: Revised and Expanded Edition</ref> ACD features heavier emphasis on the activities that a [[user (system)|user]] would perform with a given piece of technology. ACD has its theoretical underpinnings in [[activity theory]],<ref>Donald, N. (July 01, 2005). Human-centered design considered harmful. ''Interactions, 12.4'', 14-19.</ref> from which activities can be defined as actions taken by a user to achieve a goal.<ref>Kaptelinin V, Nardi B (1997). [http://www.sigchi.org/chi97/proceedings/tutorial/bn.htm Activity Theory: Basic Concepts and Applications] {{Webarchive|url=https://web.archive.org/web/20120330215158/http://www.sigchi.org/chi97/proceedings/tutorial/bn.htm |date=2012-03-30 }} ''CHI 97 Electronic Publications: Tutorials''.</ref>



When working with activity-centered design, the designers use [[research]] to get insights of the users. Observations and interviews are typical approaches to learn more about the users' [[behavior]]. By mapping users' activities and tasks, the designer may notice missing tasks for the activity to become more easy to perform, and thus design solutions to accomplish those tasks.

When working with activity-centered design, the designers use [[research]] to get insights of the users. Observations and interviews are typical approaches to learn more about the users' [[behavior]]. By mapping users' activities and tasks, the designer may notice missing tasks for the activity to become more easy to perform, and thus design solutions to accomplish those tasks.

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*Gay, Geri and Helene Hembrooke. 2004. ''Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems''.

*Gay, Geri and Helene Hembrooke. 2004. ''Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems''.

*Norman, Don. 2015. ''The Design of Everyday Things: Revised and Expanded Edition''.

*Norman, Don. 2015. ''The Design of Everyday Things: Revised and Expanded Edition''.

Niaz Mahmud " Activity Center Design"


==Notes==

==Notes==

{{reflist}}

{{reflist}}

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[[Category:Design]]

[[Category:Design]]




{{Comp-sci-stub}}

{{Comp-sci-stub}}


Latest revision as of 05:24, 12 April 2024

Activity-centered design (ACD) is an extension of the Human-centered design paradigm in interaction design.[1] ACD features heavier emphasis on the activities that a user would perform with a given piece of technology. ACD has its theoretical underpinnings in activity theory,[2] from which activities can be defined as actions taken by a user to achieve a goal.[3]

When working with activity-centered design, the designers use research to get insights of the users. Observations and interviews are typical approaches to learn more about the users' behavior. By mapping users' activities and tasks, the designer may notice missing tasks for the activity to become more easy to perform, and thus design solutions to accomplish those tasks.

References[edit]

Niaz Mahmud " Activity Center Design"

Notes[edit]

  1. ^ Norman, D. (2015), The Design of Everyday Things: Revised and Expanded Edition
  • ^ Donald, N. (July 01, 2005). Human-centered design considered harmful. Interactions, 12.4, 14-19.
  • ^ Kaptelinin V, Nardi B (1997). Activity Theory: Basic Concepts and Applications Archived 2012-03-30 at the Wayback Machine CHI 97 Electronic Publications: Tutorials.

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