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Contents

   



(Top)
 


1 Gameplay  





2 History  





3 Players  



3.1  Scams  







4 Reception  





5 References  





6 External links  














Adopt Me!






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This is an old revision of this page, as edited by Twitchisthebest (talk | contribs)at03:45, 26 January 2022 (fd). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
(diff)  Previous revision | Latest revision (diff) | Newer revision  (diff)

Adopt Me!
A cartoonish dog with tan fur stands in front of a picnic table and a building with pillars.
One of the thumbnails of Adopt Me!
Developer(s)Uplift Games
Publisher(s)DreamCraft
Director(s)Bethink[1]
Programmer(s)NewFissy[1]
EngineRoblox Studio
Platform(s)Windows, macOS, Xbox One, iOS, Android
ReleaseJuly 14, 2017; 4 years ago
Genre(s)MMORPG, Digital pet
Mode(s)Multiplayer

Adopt Me! is a massively multiplayer online game developed by Uplift Games on the gaming and game development platform Roblox.[2] The original focus of the game was a role-play wherein players pretended to be either a parent adopting a child, or a child getting adopted, but as the game was developed further, its focus shifted to being about adopting and caring for a variety of different virtual pets, who can be traded with other players.[3] Adopt Me! has been played nearly 27 billion times as of January 2022. Uplift Games, the independent studio behind the game, employs roughly 40 people and earns 50 million dollars a year, mostly from microtransactions.[4][5] The game was averaging 500,000 concurrent players as of January 2021, making it one of the most popular and successful games on Roblox.[6] As of 11 January 2022, it has received over 5 million likes and over 27 billion visits plus 23 million favorites.

Gameplay

A gameplay screenshot (PC version) of a player with their pet in their house

Adopt Me! revolves around adopting and caring for a variety of different types of pets, which hatch from eggs.[7] Some pets can only be purchased with Roblox's virtual currency, Robux.[8] Pets are grouped into 5 classes, based on rarity and cost. These groups are common, uncommon, rare, ultra-rare, and legendary.[9] Once hatched, pets grow from their starting status as newborns, growing up into juniors, pre-teens, teens, post-teens, and eventually becoming full-grown.[10][9] If a player has four fully grown pets of the same type, they can combine them to form a "Neon" pet, and four fully grown neon pets can be combined into a "Mega-Neon" pet.[10] Purchases within the game are facilitated both by Robux, and through Adopt Me!'s virtual currency, simply called "Bucks". Bucks can be earned by fulfilling the needs of a pet, such as eating and drinking, among other methods.[11] Players can also adopt children and roleplay with other users.[12]

History

Prior to 2018, Adopt Me! had been solely about adopting children, in line with several previous Roblox games with the same concept.[12] Originally, the game was a collaboration between two Roblox users who go by the usernames "Bethink" and "NewFissy".[13][14] The game added the feature of adoptable pets in summer of 2019, which caused the game to rapidly increase in popularity.[12] Adopt Me! had been played slightly over three billion times by December 2019.[15] On April Fools in 2020, Adopt Me! received an update that included a pet rock, available for a limited time. This update caused the game to achieve 680,000 concurrent players, which received attention as it was three times as much as the Steam game with the most concurrent players at that time, Mount & Blade II: Bannerlord.[16][15] In July 2020, the game had been played upwards of ten billion times.[17] By March 2021, Adopt Me! had around 20 billion total visits.[18]It is expected to reach 30 billion total visits by February 2022.

Players

The highest number of concurrent players Adopt Me! has achieved is 1.92 million.[19] Around a third of Roblox players on the Xbox One play Adopt Me!.[20] Due to the presence of microtransactions in the game and the target demographic being young children, there have been instances of children spending large amounts of money on Adopt Me!, including one particular incident where a child from Australia spent $8,000 AUD (US$6,348.88) on the game.[21]

Whenever there is a major update to the game, the number of players playing can triple, which can cause platform-wide disruption on Roblox.[22]

Scams

Due to the high cost of pets within the game, with some rare pets selling for up to US$100 on off-platform sites,[citation needed] a large subculture of scammers have risen within Adopt Me!. As the primary user base of Adopt Me! is on average younger than the rest of Roblox, they are especially susceptible to falling for scams.[23][24]

One of the most common ways in which scammers carry out their operation is through "trust trades", in which the scammer manipulates the player to trust them into trading a rare virtual item, promising to give the item back.[23] If the scammer receives an item of value, they will either leave the game with the victim's virtual item, leaving the victim with no way to get it back, or block the victim and continue scamming other users.[25]

On November 5, 2020, Adopt Me! released several new features focused on combating scams, including the introduction of "trade licenses" that are required to be earned before one can trade pets above uncommon rarity, the amount of pets you can trade, and the addition of viewable trade history and the addition of notifications to the player if the game detects a markedly unfair trade.[26]

Reception

Adopt Me! has received generally positive reviews from critics. PCGamesN, in an overview of what they considered the best games on Roblox, described it as "cute", and compared it positively to the Petz series,[27] while ScreenRant described it as one of the best role-playing games in Roblox.[28]

References

  1. ^ a b Takahashi, Dean (December 9, 2019). "Roblox's 10 biggest games of all time — each with more than a billion plays". VentureBeat. Retrieved August 4, 2020.
  • ^ "Roblox virtual pet adoption creators start their own studio, Uplift Games". VentureBeat. 2021-05-11. Retrieved 2021-05-12.
  • ^ Stevens, Barry (June 7, 2020). "The most popular games on Roblox episode 1, Adopt Me". Entertainment Focus. Retrieved July 8, 2020.
  • ^ Minotti, Mike (May 11, 2021). "Roblox virtual pet adoption creators start their own studio, Uplift Games". VentureBeat. Retrieved May 12, 2021.
  • ^ Douthwaite, Andrew; Warneford, Matthew; Pierce, Matt (2020). "Dubit Guide to Roblox for Brands". DocSend. Dubit Limited. p. 21. Retrieved July 10, 2020.
  • ^ Sant, Sam (January 25, 2021). "What is the most popular game in Roblox (2021)". Game Revolution. Retrieved February 21, 2021.
  • ^ O'Brien, Aidan (July 23, 2020). "How to get a Unicorn in Adopt Me". Gamepur. Retrieved August 4, 2020.
  • ^ Stevens, Barry (March 31, 2021). "'Adopt Me' Announce New Peacock Pet And More In New Video". Entertainment Focus. Retrieved April 10, 2021.
  • ^ a b Savage, Shaun (July 15, 2020). "Adopt Me Pets List – Legendary Pets & More!". Pro Game Guides. Retrieved August 11, 2020.
  • ^ a b O'Brien, Aidan (July 23, 2020). "How to get Neon pets in Adopt Me". Gamepur. Retrieved August 4, 2020.
  • ^ Stevens, Barry (August 3, 2020). "How to make money in Adopt Me on Roblox". Entertainment Focus. Retrieved August 4, 2020.
  • ^ a b c Jackson, Gita (August 17, 2020). "This Roblox Game You Never Heard of Is More Popular Than AAA Games on Steam". Vice. Retrieved August 22, 2020.
  • ^ Peters, Jay (July 7, 2021). "Roblox, explained". The Verge. Retrieved July 9, 2021.
  • ^ Morton, Lauren (May 12, 2021). "Creators of popular Roblox game Adopt Me! have founded their own studio". Rock, Paper, Shotgun. Retrieved July 9, 2021.
  • ^ a b Prescott, Shaun (April 2, 2020). "This Roblox game about adopting pets had more players this week than Mount & Blade II: Bannerlord". PC Gamer. Retrieved April 22, 2020.
  • ^ Motha, Sibonisile (April 4, 2020). "Roblox's Adopt Me! Got More Players Than Bannerlord With A Pet Rock". ScreenRant. Retrieved April 22, 2020.
  • ^ Perez, Sarah (July 28, 2020). "Roblox jumps to over 150M monthly users, will pay out $250M to developers in 2020". Yahoo! News. Retrieved July 28, 2020 – via Tech Crunch.
  • ^ Bailey, Dustin (March 2, 2021). "Adopt Me, Roblox's most popular game, has been played 20 billion times". PCGamesN. Retrieved March 7, 2021.
  • ^ Williams, Haley (April 19, 2021). "A Roblox Game About Adopting Critters Just Set A New Concurrent Player Record". GameSpot. Retrieved May 12, 2021.
  • ^ Carless, Simon (July 23, 2020). "Analysis: Xbox Demo Fest blasts off". Gamasutra. Retrieved August 2, 2018.
  • ^ Halls, Brady (May 20, 2020). "Six-year-old Canberra boy racks up $8000 bill on iPad without parents' knowledge". Nine News. Retrieved August 17, 2020.
  • ^ McGuinness, Devan (October 12, 2020). "There's a Petition to Ban 'Adopt Me!' From 'Roblox' and It Has a Lot of Signatures". Distractify. Retrieved March 4, 2021.
  • ^ a b Stevens, Barry (May 26, 2020). "Some of the worst scams in Adopt Me on Roblox". Entertainment Focus. Retrieved June 14, 2020.
  • ^ Heydecker, Will (June 4, 2020). "Roblox Adopt Me Scams: What are They, and How to Avoid Them". The Android Soul. Archived from the original on June 14, 2020. Retrieved June 14, 2020.
  • ^ Misbahuddin, Sameena (June 3, 2020). "Roblox: How to spot and avoid scammers in Adopt Me!". BBC Newsround. Retrieved August 3, 2020.
  • ^ Stevens, Barry (November 5, 2020). "New 'Adopt Me' Update Adds Features To Help Stop Scammers". Entertainment Focus. Retrieved November 14, 2020.
  • ^ Shepherd, Harry (August 13, 2018). "The best Roblox games". PCGamesN. Archived from the original on November 29, 2018. Retrieved November 29, 2018.
  • ^ "10 Best Role-Playing Games on Roblox". ScreenRant. December 16, 2021.
  • External links

    Adopt Me is Absolute Garbage!


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Adopt_Me!&oldid=1067978629"

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    This page was last edited on 26 January 2022, at 03:45 (UTC).

    This version of the page has been revised. Besides normal editing, the reason for revision may have been that this version contains factual inaccuracies, vandalism, or material not compatible with the Creative Commons Attribution-ShareAlike License.



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