Assetto Corsa | |
---|---|
Developer(s) | Kunos Simulazioni |
Platform(s) | Microsoft Windows |
Release | TBA
|
Genre(s) | Racing simulation |
Mode(s) | Single-player, multiplayer |
Assetto Corsa is an upcoming computer racing simulation being developed by Italian game developer Kunos Simulazioni. It is designed with an emphasis on realistic racing experience with support for extensive customisation and modability. It is expected to be released in spring 2013.
Minimum | Recommended | |
---|---|---|
Windows | ||
Operating system | Windows Vista with Service Pack SP2 or Windows 7, Windows 8 | |
CPU | Intel Celeron | Dual Core |
Memory | 2 GB | 4 GB |
Free space | TBA | TBA |
Graphics hardware | DirectX 11 graphics card (ex: Nvidia GTS 450 / AMD Radeon HD5770) NOTE: AC graphics engine supports also DirectX 10.1 compatible graphic cards (ATI 4800 HD / Nvidia 8600 GT) | DirectX 11 compatible graphics card (Nvidia GTX 560 / AMD Radeon HD5870) |
Sound hardware | DirectX compatible on-board |
Assetto Corsa is designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using Laser scanning technology. The game will allow considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.
Kunos Simulazioni built Assetto Corsa on the experience acquired with the development of netKar Pro and Ferrari Virtual Academy, both titles being notable as some of the best in the genre for their advanced physics model and vehicle dynamics. Kunos Simulazioni acquired practical knowledge working closely to real motorsport as their R&D office is located on Vallelunga circuit. The game will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete racing experience.[1]
Asseto Corsa technology evolved drastically over time. It started development in 2010. with a driving school project for Automobile Club d'Italia. In 2011, Kunos moved to developing the game in Unity engine, however, due to constraints of external integrability - not being modding friendly, and due to long loading times, they decided to leave it. Eventually, they ended with building a completely in-house, scratch built engine at the end of 2011.[2]
The game is built in multiple programming languages. C++ is used for the simulation part, while Google Go for multiplayer networking. User interface and launcher core is built in C#, but the interface itself in HTML to allow users to create interface modifications. Python can be used for developing plugins for retrieving simulation data in real time. API used are DirectX 11 for graphics, XAudio2 for sound and ODE for collision and rigid body physics.[2]
"Assetto corsa" means "racing setup/trim" in Italian.
The technology preview is a playable benchmark that was released on 22nd February, 2013. It offers one car, Lotus Elise SC, and one track, Autodromo dell'UmbriainMagione, Italy, as well as two playing modes, free practice and time attack. The preview's main purpose to allow users to get their first taste of the engine, test it, and report back feedback. It has received universal critical acclaim, even if it is just a benchmark. The preview requires a player to own a netKar Pro licence. The newest version, 0.9.9, was released on 15th March, 2013.[3]
The game is designed to support extensive modification and creation of additional cars and tracks by users themselves. A special WYSIWYG editor, bundled with the game, will enable importing of 3d models (in.fbx file format) and allow artists to assign properties and material shaders to objects, with an emphasis on ease of use. The editor exports a single game model file and does not allow opening of, or addition of objects, to an already exported file.
The game also supports addition of third party widgets and plugins written in Python, C++ and C#, for uses such as telemetry or interface enchantments.
List of officially confirmed tracks
Track Name | Location | Configuration(s) | Type | Real/Fictional |
---|---|---|---|---|
Autodromo dell'Umbria | Magione, Perugia, Italy | ?; 1 in TP | Permanent road track | Real |
Autodromo Nazionale Monza[4] | Monza, Italy | ? | Permanent road track | Real |
Mugello Circuit[5] | Florence, Italy | ? | Permanent road track | Real |
Vallelunga Circuit | Campagnano di Roma, Italy | ? | Permanent road track | Real |
Silverstone Circuit[6] | Northamptonshire, England | ? | Permanent road track | Real |
List of cars confirmed to be in 1.0[7][citation needed]
Cars confirmed, but release version not announced[citation needed]
Cars to be released in DLC