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Contents

   



(Top)
 


1 Development  



1.1  Technology Preview  







2 Gameplay  





3 Modding  





4 Confirmed Content  



4.1  Tracks  





4.2  Cars  







5 See also  





6 References  





7 External links  














Assetto Corsa






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This is an old revision of this page, as edited by NotarosIvan (talk | contribs)at23:18, 27 March 2013 (Created page with '{{Use mdy dates|date=March 2013}} {{Infobox video game |title= Assetto Corsa |collapsible= |state= |show image= |image= |caption= |developer= {{flagicon|Italy}} ...'). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
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Assetto Corsa
Developer(s)Italy Kunos Simulazioni
Platform(s)Microsoft Windows
ReleaseTBA
  • Q2 2013
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer

Assetto Corsa is an upcoming computer racing simulation being developed by Italian game developer Kunos Simulazioni. It is designed with an emphasis on realistic racing experience with support for extensive customisation and modability. It is expected to be released in spring 2013.

Development

System requirements
Minimum Recommended
Windows
Operating system Windows Vista with Service Pack SP2 or Windows 7, Windows 8
CPU Intel CeleronDual Core
Memory 2 GB4 GB
Free space TBATBA
Graphics hardware DirectX 11 graphics card (ex: Nvidia GTS 450 / AMD Radeon HD5770) NOTE: AC graphics engine supports also DirectX 10.1 compatible graphic cards (ATI 4800 HD / Nvidia 8600 GT)DirectX 11 compatible graphics card (Nvidia GTX 560 / AMD Radeon HD5870)
Sound hardware DirectX compatible on-board

Assetto Corsa is designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using Laser scanning technology. The game will allow considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.

Kunos Simulazioni built Assetto Corsa on the experience acquired with the development of netKar Pro and Ferrari Virtual Academy, both titles being notable as some of the best in the genre for their advanced physics model and vehicle dynamics. Kunos Simulazioni acquired practical knowledge working closely to real motorsport as their R&D office is located on Vallelunga circuit. The game will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete racing experience.[1]

Asseto Corsa technology evolved drastically over time. It started development in 2010. with a driving school project for Automobile Club d'Italia. In 2011, Kunos moved to developing the game in Unity engine, however, due to constraints of external integrability - not being modding friendly, and due to long loading times, they decided to leave it. Eventually, they ended with building a completely in-house, scratch built engine at the end of 2011.[2]

The game is built in multiple programming languages. C++ is used for the simulation part, while Google Go for multiplayer networking. User interface and launcher core is built in C#, but the interface itself in HTML to allow users to create interface modifications. Python can be used for developing plugins for retrieving simulation data in real time. API used are DirectX 11 for graphics, XAudio2 for sound and ODE for collision and rigid body physics.[2]

"Assetto corsa" means "racing setup/trim" in Italian.

Technology Preview

The technology preview is a playable benchmark that was released on 22nd February, 2013. It offers one car, Lotus Elise SC, and one track, Autodromo dell'UmbriainMagione, Italy, as well as two playing modes, free practice and time attack. The preview's main purpose to allow users to get their first taste of the engine, test it, and report back feedback. It has received universal critical acclaim, even if it is just a benchmark. The preview requires a player to own a netKar Pro licence. The newest version, 0.9.9, was released on 15th March, 2013.[3]

Gameplay

Modding

The game is designed to support extensive modification and creation of additional cars and tracks by users themselves. A special WYSIWYG editor, bundled with the game, will enable importing of 3d models (in.fbx file format) and allow artists to assign properties and material shaders to objects, with an emphasis on ease of use. The editor exports a single game model file and does not allow opening of, or addition of objects, to an already exported file.

The game also supports addition of third party widgets and plugins written in Python, C++ and C#, for uses such as telemetry or interface enchantments.

Confirmed Content

Tracks

List of officially confirmed tracks

Track Name Location Configuration(s) Type Real/Fictional
Autodromo dell'Umbria Italy Magione, Perugia, Italy ?; 1 in TP Permanent road track Real
Autodromo Nazionale Monza[4] Italy Monza, Italy ? Permanent road track Real
Mugello Circuit[5] Italy Florence, Italy ? Permanent road track Real
Vallelunga Circuit Italy Campagnano di Roma, Italy ? Permanent road track Real
Silverstone Circuit[6] United Kingdom Northamptonshire, England ? Permanent road track Real

Cars

List of cars confirmed to be in 1.0[7][citation needed]

Cars confirmed, but release version not announced[citation needed]

Cars to be released in DLC

See also

References

  • ^ 0.9.9 Technology preview released, official
  • ^ | Monza racing circuit press release, official
  • ^ | First Mugello Screenshots, Race Department
  • ^ Announced, Race Department
  • ^ Development Timeline, official
  • ^ Abarth 500 SS gallery
  • ^ [http://www.assettocorsa.net/ferrari-458-official-license-gallery/ Ferrari 458 gallery, official
  • ^ a b Tatuus licence confirmed, official
  • External links


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Assetto_Corsa&oldid=547347278"

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    This page was last edited on 27 March 2013, at 23:18 (UTC).

    This version of the page has been revised. Besides normal editing, the reason for revision may have been that this version contains factual inaccuracies, vandalism, or material not compatible with the Creative Commons Attribution-ShareAlike License.



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