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|title=New Free to Play on Steam - ''Iron Grip: Marauders''|author=Valve|date=2011-09-30|accessdate=2 October 2011}}</ref> Iron Grip: Marauders became available on [[Amazon.com]] through their Games Connect feature in 2012.<ref>{{cite news|title=Play Iron Grip: Marauders Through Amazon|url=http://www.browsergames.ca/play-iron-grip-marauders-through-amazon.html|date=2012-07-14|publisher=''Browser Games.ca''|accessdate=2012-07-30}}</ref> ''Marauders'' has received a number of significant updates, often changing gameplay or other major features. It received a notable visual upgrade on March 18, 2011.<ref name="rggraphics">{{cite news|title=''Iron Grip: Marauders'' Updated|url=http://www.rtsguru.com/news/196/Iron-Grip-Marauders-Updated.html|first=Suzie|last=Ford|date=2011-03-18|work=RTSGuru.com|accessdate=2011-10-10}}</ref> To highlight the 3D capabilities of the game, the developers changed the view from an isometric camera to a perspective camera<ref name="rggraphics"/> and added a zoom function to allow players to look more closely at units and structures.<ref name="visual">{{cite news|title=''Iron Grip: Marauders'' visual overhaul|url=http://www.mcvuk.com/index.php/press-releases/read/iron-grip-marauders-visual-overhaul/046541|date=2011-03-18|author=ISOTX|work=MCVUK.com|accessdate=2011-10-08}}</ref> The developers also upgraded the internal [[Unity (game engine)|Unity engine]] from 2.7 to 3.0, with plans to make use of the new engine's capabilities to add lighting effects and more detailed terrain maps in later patches.<ref name="visual"/> The "Boss Smash Patch" released in May 2011 included a day and night cycle, more units, [[Customization of Avatars (Computing)|avatar customization]], and bosses which randomly attack players.<ref name="news10">{{cite news|title=ISOTX's ''Iron Grip: Marauders'' receives patch|url=http://www.news10.net/entertainment/gameguys/article/136544/99/ISOTXs-Iron-Grip-Marauders-receives-patch|first=Barry|last=White|date=2011-05-05|work=News10.net|accessdate=2011-10-08}}</ref> Other changes include a base building system where players could place structures and units to produce income and defend the base (this was later removed), the introduction of a smuggling system, and more recently an assault system where players could pick units to go on an automated 10 minute battle. In April 2012, ISOTX partnered with QINQO, meaning that people in Belgium and the Netherlands could buy in-game currency from shops in the form of prepaid QINQO cards. |
|title=New Free to Play on Steam - ''Iron Grip: Marauders''|author=Valve|date=2011-09-30|accessdate=2 October 2011}}</ref> Iron Grip: Marauders became available on [[Amazon.com]] through their Games Connect feature in 2012.<ref>{{cite news|title=Play Iron Grip: Marauders Through Amazon|url=http://www.browsergames.ca/play-iron-grip-marauders-through-amazon.html|date=2012-07-14|publisher=''Browser Games.ca''|accessdate=2012-07-30}}</ref> ''Marauders'' has received a number of significant updates, often changing gameplay or other major features. It received a notable visual upgrade on March 18, 2011.<ref name="rggraphics">{{cite news|title=''Iron Grip: Marauders'' Updated|url=http://www.rtsguru.com/news/196/Iron-Grip-Marauders-Updated.html|first=Suzie|last=Ford|date=2011-03-18|work=RTSGuru.com|accessdate=2011-10-10}}</ref> To highlight the 3D capabilities of the game, the developers changed the view from an isometric camera to a perspective camera<ref name="rggraphics"/> and added a zoom function to allow players to look more closely at units and structures.<ref name="visual">{{cite news|title=''Iron Grip: Marauders'' visual overhaul|url=http://www.mcvuk.com/index.php/press-releases/read/iron-grip-marauders-visual-overhaul/046541|date=2011-03-18|author=ISOTX|work=MCVUK.com|accessdate=2011-10-08}}</ref> The developers also upgraded the internal [[Unity (game engine)|Unity engine]] from 2.7 to 3.0, with plans to make use of the new engine's capabilities to add lighting effects and more detailed terrain maps in later patches.<ref name="visual"/> The "Boss Smash Patch" released in May 2011 included a day and night cycle, more units, [[Customization of Avatars (Computing)|avatar customization]], and bosses which randomly attack players.<ref name="news10">{{cite news|title=ISOTX's ''Iron Grip: Marauders'' receives patch|url=http://www.news10.net/entertainment/gameguys/article/136544/99/ISOTXs-Iron-Grip-Marauders-receives-patch|first=Barry|last=White|date=2011-05-05|work=News10.net|accessdate=2011-10-08}}</ref> Other changes include a base building system where players could place structures and units to produce income and defend the base (this was later removed), the introduction of a smuggling system, and more recently an assault system where players could pick units to go on an automated 10 minute battle. In April 2012, ISOTX partnered with QINQO, meaning that people in Belgium and the Netherlands could buy in-game currency from shops in the form of prepaid QINQO cards. |
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In March 2013 they revealed their new project; March of War. It's going to be a strategic, turn-based MMO for PC, Mac and iOS/Android. <ref name="Gamer.nl">{{cite news|title=March of War - Vechten voor volk en factie|url=http://www.gamer.nl/preview/417186/march-of-war-vechten-voor-volk-en-factie|first=Frank|last=Meijer|date=2013-03-20|work=Gamer.nl|accessdate=2013-03-20}}</ref> |
In March 2013 they revealed their new project; March of War. It's going to be a F2P strategic, turn-based MMO for PC, Mac and iOS/Android. <ref name="Gamer.nl">{{cite news|title=March of War - Vechten voor volk en factie|url=http://www.gamer.nl/preview/417186/march-of-war-vechten-voor-volk-en-factie|first=Frank|last=Meijer|date=2013-03-20|work=Gamer.nl|accessdate=2013-03-20}}</ref> March of War takes places in a alternate universe, and will have democratically elected players as faction leaders. |
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== References == |
== References == |
![]() | |
Company type | Private |
---|---|
Industry | Video games |
Founded | 2005 (2005) |
Founder | Vincent van Geel (co-founder) Byron Rupp (co-founder) |
Products | MidEast Crisis
Iron Grip: The Oppression |
Website | ISOTX.com |
ISOTX is a Dutch independent video game developer founded by Vincent van Geel and Byron Rupp in 2005.
Their first release was the MidEast Crisis mod for C&C Generals. This was followed by Iron Grip: The Oppression, a mod for Half-Life 2. Since Iron Grip: The Oppression, nearly all ISOTX games have been set in the Iron Grip Universe; a dieselpunk alternative reality setting.
In 2008 ISOTX released their first commercial game, Iron Grip: Warlord, which received somewhat mixed reviews. IGN only gave the game 4.5/10, but other smaller websites gave more positive reviews.[1][2][3][4] The gameplay in Iron Grip: Warlord offered a mix of first person shooter and tower defense gameplay. While defending against waves of attacking enemies, players had to hunt down enemy officers to reduce enemy morale and win the battle. In 2012, ISOTX released the Scorched Earth DLC for Iron Grip: Warlord on Steam, which added new weapons, enemies, and a deathmatch game mode[5]
The next game released by ISOTX was the free-to-play strategy MMO Iron Grip: Lords of Atelia, which would later be renamed to Iron Grip: Lords of War.[6][7]
In 2011, ISOTX launched the open beta of their second free-to-play strategy MMO, Iron Grip: Marauders, which featured 3D turn-based battles using the Unity game engine. The game was released through Steam, an online distributor, as part of their Free to Play catalog on September 30, 2011.[8][9] Iron Grip: Marauders became available on Amazon.com through their Games Connect feature in 2012.[10] Marauders has received a number of significant updates, often changing gameplay or other major features. It received a notable visual upgrade on March 18, 2011.[11] To highlight the 3D capabilities of the game, the developers changed the view from an isometric camera to a perspective camera[11] and added a zoom function to allow players to look more closely at units and structures.[12] The developers also upgraded the internal Unity engine from 2.7 to 3.0, with plans to make use of the new engine's capabilities to add lighting effects and more detailed terrain maps in later patches.[12] The "Boss Smash Patch" released in May 2011 included a day and night cycle, more units, avatar customization, and bosses which randomly attack players.[13] Other changes include a base building system where players could place structures and units to produce income and defend the base (this was later removed), the introduction of a smuggling system, and more recently an assault system where players could pick units to go on an automated 10 minute battle. In April 2012, ISOTX partnered with QINQO, meaning that people in Belgium and the Netherlands could buy in-game currency from shops in the form of prepaid QINQO cards.
In March 2013 they revealed their new project; March of War. It's going to be a F2P strategic, turn-based MMO for PC, Mac and iOS/Android. [14] March of War takes places in a alternate universe, and will have democratically elected players as faction leaders.
{{cite news}}
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