curprev17:4617:46, 11 May 2024 MailleWandatalkcontribs 32,588 bytes−6 Igarashi is mainly responsible for the plot and an assistant director for Symphony of the Night. His contributions to the gameplay need more sources. This image is more accurate and NPOV.undoTag: Reverted
curprev02:4102:41, 3 April 2024 2607:fea8:d846:ef00:7852:35da:342d:3cc8talk 32,649 bytes−12 →Gameplay concepts: The term "Soft lock" was misused here, and refers to something completely different. A soft lock is when a player puts themselves in a position where the game is playable but progression is impossible. Like for example throwing away a key that leads to the next area with no way of getting it back. There are glitches in Dark Souls that cause soft locks, but they are not what's being talked about here.undoTags: RevertedVisual edit
curprev23:3523:35, 7 January 2024 204.13.60.236talk 30,874 bytes−21 Metroidvanias are inherently linear. “Guided Nonlinear” would better describe an open world game like the Elder ScrollsundoTags: RevertedMobile editMobile web edit