corrected "Phantomery Ineractive" into "Phantomery Interactive". Added Developer's site link at bottom ("External links").
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{{Infobox |
{{Infobox video game |
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|title = Outcry |
|title = Outcry |
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|image = [[File:Outcry Cover.jpg|250px]] |
|image = [[File:Outcry Cover.jpg|250px]] |
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|caption = |
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|developer = [[Phantomery Interactive]] |
|developer = [[Phantomery Interactive]] |
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|publisher = [[The Adventure Company]] |
|publisher = [[The Adventure Company]] |
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|released = {{vgrelease|NA=August 26, 2008}} |
|released = {{vgrelease|NA=August 26, 2008}} |
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|ratings = {{vgratings|ESRB=Everyone 10+}} |
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|platforms = [[Microsoft Windows]] |
|platforms = [[Microsoft Windows]] |
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# The Professor didn't die, but returned to the real world successfully and stopped his experiments. The protagonist, as well as the Professor's house, are just parts of the Shimmering World which stabilises the disturbances caused by the Professor's intervention by rewindind his memories back in time, with the protagonist being rather a simple witness than an active person. |
# The Professor didn't die, but returned to the real world successfully and stopped his experiments. The protagonist, as well as the Professor's house, are just parts of the Shimmering World which stabilises the disturbances caused by the Professor's intervention by rewindind his memories back in time, with the protagonist being rather a simple witness than an active person. |
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# There is no Shimmering World and no brother, they exist only in the Professor's imagination, who has lost his mind after the childhood tragedy. Thus, the events of the game are no more than the products of a dying conscious, and the truth is revealed in the very end, when the Professor gains his sanity for a short period of time before dying and realises that there never was a live brother: he died as a child, which is shown in the ending. |
# There is no Shimmering World and no brother, they exist only in the Professor's imagination, who has lost his mind after the childhood tragedy. Thus, the events of the game are no more than the products of a dying conscious, and the truth is revealed in the very end, when the Professor gains his sanity for a short period of time before dying and realises that there never was a live brother: he died as a child, which is shown in the ending. |
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==Gameplay== |
==Gameplay== |
Outcry | |
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Developer(s) | Phantomery Interactive |
Publisher(s) | The Adventure Company |
Platform(s) | Microsoft Windows |
Outcry (also known as Sublustrum) is a psychological graphical point and click adventure game developed by Phantomery Interactive, released for the PC by Noviy Disk May 22, 2008 in Russia, and by The Adventure Company September 3, 2008 in the US.
You receive a letter from your brother, a scientist, who invites you to his home so that he can show you the results of his project, and you can get some ideas for your next book. However, once you arrive you find that your brother has mysteriously vanished, leaving all his material possessions to you - including a large, strange machine and a message telling you not to reproduce his experiments.
Disregarding your brothers warning, you start looking for clues that will help you find your missing brother. You discover that the machine he has created is an instrument for making a person disconnect the mind from the body. Recreating the experiment as best you can, you travel to a surreal, dream like place your brother calls The Shimmering World to save him.
There are no clear indications of the nature of The Shimmering World, of the identity of the main hero, of the place and time in which the events of the game take place. The ending is left rather obscure by the developers, which leaves the player free to interpret the storyline as he wishes. There are 4 main versions of "what actually happenned":
The game is played through the eyes of the main character, in first person perspective. Controls are set up to be as easy to use as possible. Clicking the left mouse button will move the main character to the next area, pick up items, read books and notes, etc. On the other hand, right clicking will bring up a list of notes and books that you've already read, a list of items that you carry, and a button for showing the menu.
Throughout the game you will encounter several puzzles that must be solved by searching for clues in journals and other writings, listening to sounds, traveling back in time, or by pure logic.
The game has received very mixed reviews, from lowest grade to top marks. The average sits a bit above average, however, with 62/100 average from MobyGames,[1] 61.77% from GameRankings,[2] and 63/100 from MetaCritic.[3]