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Music programming is the process in which a musician produces a sound or "patch" (be it from scratch or with the aid of a [[synthesizer]]/[[Sampler (musical instrument)|sampler]]), or uses a [[Music sequencer|sequencer]] to arrange a song. |
Music programming is the process in which a musician produces a sound or "patch" (be it from scratch or with the aid of a [[synthesizer]]/[[Sampler (musical instrument)|sampler]]), or uses a [[Music sequencer|sequencer]] to arrange a song. |
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Programming languages are essentially algorithms, using a sequence of steps to allow hardware to function in a specific way. Traditional music has relied on notation in order to present a sequence, however modern day music composition focuses on the dynamic computation of sounds, requiring more of a communicative programming language<ref> Dannenberg, R. (2018). Languages for Computer Music. Frontiers in Digital Humanities, 5. </ref> |
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==Equipment== |
==Equipment== |
Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments . It is also frequently used in "modern" pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music.
Music programming is the process in which a musician produces a sound or "patch" (be it from scratch or with the aid of a synthesizer/sampler), or uses a sequencer to arrange a song.
Programming languages are essentially algorithms, using a sequence of steps to allow hardware to function in a specific way. Traditional music has relied on notation in order to present a sequence, however modern day music composition focuses on the dynamic computation of sounds, requiring more of a communicative programming language[1]
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