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(Top)
 


1 RealityEngine  



1.1  VGX  







2 RealityEngine2  





3 References  














RealityEngine: Difference between revisions






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Rilak (talk | contribs)
9,848 edits
Created page with ''''RealityEngine''' refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that wa...'
 
Rilak (talk | contribs)
9,848 edits
→‎RealityEngine: Factual error
Line 5: Line 5:

The RealityEngine was a board set comprised of a Geometry Engine board, one to four Raster Memory board(s), and a DG2 Display Generator board.

The RealityEngine was a board set comprised of a Geometry Engine board, one to four Raster Memory board(s), and a DG2 Display Generator board.



Its Geometry Engine was based around the Intel [[i960]].

Its Geometry Engine was based around a 50 MHz Intel [[Intel i860|i860XP]].



=== VGX ===

=== VGX ===


Revision as of 07:07, 21 October 2008

RealityEngine refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics during the early to mid 1990s. The RealityEngine was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/IRIX platform and was used exclusively in their Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.

RealityEngine

The RealityEngine was a board set comprised of a Geometry Engine board, one to four Raster Memory board(s), and a DG2 Display Generator board.

Its Geometry Engine was based around a 50 MHz Intel i860XP.

VGX

The VGX was a cost-reduced RealityEngine and as a consequence, its features and performance was below that of the RealityEngine.

RealityEngine2

The RealityEngine2, branded RealityEngine2, is an upgraded RealityEngine introduced towards the end of the RealityEngine's life. It was succeeded by the InfiniteReality in 1996.

It uses the GE10 Geometry Engine board, RM4 Raster Memory board and DG2 Display Generator board.

References

  • t
  • e

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=RealityEngine&oldid=246675325"

    Categories: 
    Computer hardware stubs
    SGI graphics
    3D computer graphics
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    This page was last edited on 21 October 2008, at 07:07 (UTC).

    This version of the page has been revised. Besides normal editing, the reason for revision may have been that this version contains factual inaccuracies, vandalism, or material not compatible with the Creative Commons Attribution-ShareAlike License.



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