Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 RealityEngine  



1.1  VTX  







2 RealityEngine2  





3 References  














RealityEngine: Difference between revisions






Español
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




Print/export  



















Appearance
   

 





Help
 

From Wikipedia, the free encyclopedia
 


Browse history interactively
 Previous editNext edit 
Content deleted Content added
Dreadstar (talk | contribs)
53,180 edits
m Reverted addition of dubious unsourced content (HG)
No edit summary
Line 1: Line 1:

[[Image:SGI-re2-ge10v.jpg|thumb|Geometry Engine board.]]

[[Image:SGI-re2-ge10v.jpg|thumb|Geometry Engine board.]]

[[Image:SGI-re2-rm4.jpg|thumb|Raster Memory board.]]

[[Image:SGI-re2-rm4.jpg|thumb|Raster Memory board.]]

'''RealityEngine''' refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics during the early to mid 1990s. The RealityEngine was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/IRIX platform and was used exclusively in their [[SGI Crimson|Crimson]] and [[SGI Onyx|Onyx]] family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.

'''RealityEngine''' refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics during the early to mid 1990s. The RealityEngine was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/IRIX platform and was used exclusively in their [[SGI Crimson|Crimson]] and [[SGI Onyx|Onyx]] family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.But its not working on Windows 7 64 bit.



It was succeeded by the [[InfiniteReality]] in early 1996, but coexisted with it for a time as an entry-level option for older systems.

It was succeeded by the [[InfiniteReality]] in early 1996, but coexisted with it for a time as an entry-level option for older systems.


Revision as of 17:59, 4 April 2011

Geometry Engine board.
Raster Memory board.

RealityEngine refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics during the early to mid 1990s. The RealityEngine was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/IRIX platform and was used exclusively in their Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.But its not working on Windows 7 64 bit.

It was succeeded by the InfiniteReality in early 1996, but coexisted with it for a time as an entry-level option for older systems.

RealityEngine

The RealityEngine was a board set comprising a Geometry Engine board, one to four Raster Memory board(s), and a DG2 Display Generator board. These boards plugged into a midplane on the host system.

The Geometry Engine was based around the 50 MHz Intel i860XP.

VTX

The VTX was a cost-reduced RealityEngine and as a consequence, its features and performance was below that of the RealityEngine. It should not be mistaken as the VGX or VGXT board set.

RealityEngine2

The RealityEngine2, branded RealityEngine2, is an upgraded RealityEngine with twelve instead of eight Geometry Engines introduced towards the end of the RealityEngine's life. It was succeeded by the InfiniteReality in early 1996.

It uses the GE10 Geometry Engine board, RM4 Raster Memory board and DG2 Display Generator board.

References

  • t
  • e

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=RealityEngine&oldid=422353652"

    Categories: 
    Computer hardware stubs
    SGI graphics
    3D computer graphics
    Hidden category: 
    All stub articles
     



    This page was last edited on 4 April 2011, at 17:59 (UTC).

    This version of the page has been revised. Besides normal editing, the reason for revision may have been that this version contains factual inaccuracies, vandalism, or material not compatible with the Creative Commons Attribution-ShareAlike License.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki