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1 Usage  





2 External links  














Softwarp







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From Wikipedia, the free encyclopedia
 


This is an old revision of this page, as edited by Robban75 (talk | contribs)at11:36, 14 January 2009 (First version of this article). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
(diff)  Previous revision | Latest revision (diff) | Newer revision  (diff)

Softwarp is a software technique to warp an image so that it can be projected on a curved screen. This can be done in real time by inserting the softwarp as a last step in the rendering cycle. The problem is to know how the image should be warped to look correct on the curved screen. There are several techniques to auto calibrate the warping by projecting a pattern and using cameras or/and sensors. The information from the sensors is sent to the software so that it can analyze the data and calculate the curvature of the projection screen.

Usage

The softwarp can be used to project virtual views on curved walls and domes. These are usually used in vehicle simulators, for instance boat-, cars- and airplane simulators. To make it possible to cover a dome with a 360 degree view you need to use several projectors. A problem with using several projectors on the same screen is that the edges between the projected images get about twice the amount of light. This is solved by using a technique called edge blending. With this technique a “filter” is inserted on the edge that fades the image from 100% light strength (luminance) to 0% (the lowest luminance depends on the contrast ratio of the projector).

The first warping technologies used a hardware image processing unit to warp the image. This processing unit was inserted between the graphics card and the projector. The problem with this technique is that it depends on the type of signal and the quality of the signal to warp it correct. The process unit also needs several lines of image information before it can start sending out the warped image. This adds an latency to the display system that could be a problem in simulators that need fast response time, for instance fighter jet simulators. Softwarping eliminates the latency.

External links

Image Warping by Mikkel B. Stegmann Visionary, software using this techique


Retrieved from "https://en.wikipedia.org/w/index.php?title=Softwarp&oldid=264015901"





This page was last edited on 14 January 2009, at 11:36 (UTC).

This version of the page has been revised. Besides normal editing, the reason for revision may have been that this version contains factual inaccuracies, vandalism, or material not compatible with the Creative Commons Attribution-ShareAlike License.



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