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Contents

   



(Top)
 


1 Tech I Ships  



1.1  Shuttle  





1.2  Frigate  





1.3  Destroyer  





1.4  Cruiser  





1.5  Industrial Ship  





1.6  Battlecruiser  





1.7  Battleship  





1.8  Mining Barge  







2 Tech II ships  



2.1  Covert Ops  





2.2  Assault Frigate  





2.3  Interceptor  





2.4  Interdictor  





2.5  Heavy Assault Cruiser  





2.6  Logistics Cruiser  





2.7  Recon Ships  





2.8  Command Ships  





2.9  Transport  





2.10  Exhumer  







3 Capital Ships  



3.1  Freighter  





3.2  Dreadnought  





3.3  Carrier  





3.4  Titan  
















Spaceships of Eve Online: Difference between revisions







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=== Interceptor ===

=== Interceptor ===



Tech 2 frigates designed for high-speed "dogfights", interceptors have a smaller signature radius than even regular frigates, making them especially difficult for larger ships, such as cruisers and battleships, to fight effectively, as their small target radii and high speeds make them very difficult for larger, heavier guns to hit reliably. Interceptors also have a significantly higher warp speed than other vessels allowing them to cover the vast distances between stargates and other system navigation points extremely quickly. The Gallente "Ares" cruises in warp at a speed of 13.5 AU per second where regular frigates warp at a speed of 6.0 AU per second. Two types exist for each major faction.

Tech 2 frigates designed for high-speed "dogfights", interceptors have a smaller signature radius than even regular frigates, making them especially difficult for larger ships, such as cruisers and battleships, to fight effectively, as their small target radii and high speeds make them very difficult for larger, heavier guns to hit reliably (speed-tanking). Interceptors also have a significantly higher warp speed than other vessels allowing them to cover the vast distances between stargates and other system navigation points extremely quickly. The Gallente "Ares" cruises in warp at a speed of 13.5 AU per second where regular frigates warp at a speed of 6.0 AU per second. Two types exist for each major faction.



=== Interdictor ===

=== Interdictor ===


Revision as of 14:08, 22 December 2005

Spaceships in the game Eve Online are organised into a variety of weight classes, with each weight covering a broad variety of ship class.

The enormous scale of some of the newer vessels in the Eve universe can been seen in this image: [1].

The small vessels in the top right of the Caldari fleet section of the chart are frigates, along with the Caldari shuttle and their destroyer. Moving anti-clockwise around the Caldari fleet, the next four vessels are cruisers, while the next is a battlecruiser. Following the BC are the two Caldari battleships, their carrier, mothership, titan, frieghter, three industrials, and finally the Caldari Dreadnought.

Tech I Ships

Shuttle

Smallest ship type, used for travelling, very agile, very fast, and very cheap. This type of ship cannot be fitted with modules, and only carries 10 m3 of cargo. One type exists for each of the four major factions.

Frigate

Frigates are a category of ship consisting of light and fast but comparatively fragile ships. These are the ships that new players will fly. Each race has a broad range of frigates, each with a differing mission profile. In general, frigates lack the durability and damage output of the larger ship classes, but are also considerably faster and harder to hit. Being cheap, it is not difficult for a player to procure a frigate, and in large numbers, frigates can become quite dangerous to larger ship classes. An experienced player with the correct equipment can also use frigates effectively by draining power from larger ships, scrambling their warp engines, or "webbing" them to prevent them from moving. This allows the player's allies to move in and destroy their now-defenceless prey. Between five and six types exist for each major faction.

Examples: the Caldari "Kestrel" is a frigate that, while unable to mount guns, is instead able to mount four missile launchers. It is also blessed with a large cargo hold. By contrast, the Amarri "Punisher" is slow for a frigate, but has the toughest armour of any Tech 1 frigate in the game.

Destroyer

Designed specifically for anti-frigate warfare, destroyers typically mount large numbers of small, light, accurate weapons that are designed to target fast, small targets, but are incapable of dealing significant damage to larger ship classes. Although Destroyers excel at their intended purpose of engaging frigates, they fare very poorly against cruisers and battleships, lacking the capacity to mount the larger guns needed to effectively damage these larger classes, while being of a size that makes them relatively easy for cruisers and battleships to target. One type exists for each major faction.

Example: The Gallente "Catalyst" destroyer has a significant number of turret mounts, but lacks the power to field medium or large sized guns.

Cruiser

Medium-sized vessels designed to perform a broad variety of functions. Cruisers are larger and slower than frigates or destroyers, but are significantly more durable. In many cases, they can mount less weapons than a destroyer, but their power systems allow them to field larger, more damaging medium-sized weaponry. Cruisers come with a broad variety of mission profiles, and while some excel at combat, others are better suited to more peaceful roles. Between three and five types exist for each major faction.

Examples: the Caldari "Osprey" is designed as a mining vessel, and grants bonuses to players who use it for this purpose. It is, however, a somewhat ineffective combat vessel, relative to other cruisers. By contrast, the Gallente "Thorax" is designed to be mounted with powerful yet short-ranged "blaster" weapons, and engage the enemy at short range, where it can also effectively deploy combat drones.

Industrial Ship

Industrial ships are designed for cargo hauling. They are large, slow, and almost completely defenceless, but have far larger cargo holds than most of the other ships in the game. Industrial ships are not intended for combat, and usually require armed escorts when in dangerous low security systems. It should be noted that the slot layout of most industrials allow for somewhat sneaky ambush tactics. The EVE Online forums are usually the first place a triumphant Industrial pilot will post when he's managed to drive off or destroy a marauding pirate's interceptor, much to the embarrassment of the pirate. Between two and five types exist for each major faction.

Examples: The Gallente "Iteron" series consists of five ships, each with a larger capacity than the last. The "Iteron Mark V" has the largest basic cargo capacity of any Industrial ship, but requires the player to invest substantial time in skill training before it can be flown. By contrast, the Amarr "Bestower" has a lesser cargo capacity, but is also considerably less skill intensive.

Battlecruiser

Falling between cruisers and battleships, battlecruisers are, as their name would suggest, mostly designed with combat in mind. They are capable of delivering and receiving more damage than a cruiser, whilst being faster and more agile than a battleship. In many senses, battlecruisers are to cruisers what destroyers are to frigates. One type exists for each major faction.

Examples: The Caldari "Ferox" relies on strong shields to ward off damage, and is designed to mount a combination of long-ranged rail guns and missile launchers. The Amarrian "Prophecy", on the other hand, relies on durable armour plating and batteries of laser guns.

Battleship

The most powerful Tech 1 ships in the game, battleships are the ships most commonly flown by experienced players. Although they are slower than even battlecruisers, they are significantly more durable than any other tech 1 ship, and can mount impressive firepower in the form of large-size weaponry. Two types exist for each major faction.

Examples: The Gallente "Megathron" is probably the most popular battleship, as it is an excellent all-around battleship, being both durable and damaging, with a large capacity for combat drones. The Amarri "Apocalypse", like all Amarri ships, relies on durable armour to weather damage, and is designed to deploy large numbers of damaging laser weapons.

Mining Barge

Designed specifically for the purpose of mining, unlike other ships, mining barges are not race-specific, as all of them are manufactured by the NPC Corporation "ORE". Mining Barges are designed to be equipped with strip-mining modules that can extract mineral ores from asteroids very quickly and efficiently. Mining barges are otherwise effectively unarmed, though their large drone bays (presumably originally intended for deploying mining drones) allow them to deploy fleets of combat drones that provide quite adequate defense in high-security systems. It would be very unwise for a player to mine in a low security system in a mining barge without a well-armed escort.

There are only three mining barge makes. In order from smallest to largest, these are the Procurer class, the Retriever class, and the Covetor class. Covetors are the most effective mining vessels in the game, but mining barges work best as part of a larger group of players, where they can jettison mined ore for another player to pick up and deliver to a friendly starbase for refining.

Some specific mineral types in EVE, such as those extracted from ice asteroids, can only be mined by mining barges with the correct equipment.

Tech II ships

"Tech II" refers to ships that are essentially upgraded, more powerful versions of lower-level vessels. Tech II ships are very similar in appearance to the lesser ships upon which they are based, differing only in the addition of extra pods, bays or engines, and in the colour of the ship's skin. Tech II vessels have much improved capabilities, and may be extremely specialised. They are harder to build, especially since the blueprints required for building them can not be bought from NPC corporations.

Covert Ops

These Tech 2 frigates are designed to mount cloaking systems that allow them to pass undetected. Although they are quite fragile, they are designed to be able to vanish when they are threatened. Two types exist for each major faction: One scout and one stealth bomber.

Example: the Caldari "Manticore" is describes as a "stealth bomber". It is identical in appearance to the Kestrel frigate, but has additional stealth abilities, and is able to mount more powerful missiles.

Assault Frigate

Tech 2 frigates that are designed for more dangerous combat scenarios. Far more durable than Tech 1 frigates, with the capacity to mount a more damaging weapon fit. Examples include the Gallente "Enyo" a relatively slow but extremely powerful vessel often employed as a close range brawler, and the Minmatar "Wolf" which is faster and more fragile than the Enyo, but still vastly more powerful than the "Rifter" upon which it is based. Two types exist for each major faction.

Interceptor

Tech 2 frigates designed for high-speed "dogfights", interceptors have a smaller signature radius than even regular frigates, making them especially difficult for larger ships, such as cruisers and battleships, to fight effectively, as their small target radii and high speeds make them very difficult for larger, heavier guns to hit reliably (speed-tanking). Interceptors also have a significantly higher warp speed than other vessels allowing them to cover the vast distances between stargates and other system navigation points extremely quickly. The Gallente "Ares" cruises in warp at a speed of 13.5 AU per second where regular frigates warp at a speed of 6.0 AU per second. Two types exist for each major faction.

Interdictor

Tech 2 destroyers designed to counter their Tech 2 frigate counterparts. They resemble regular destroyers with similar enhancements than the Tech 2 frigates have over their regular counterparts. One type exists for each major faction.

Heavy Assault Cruiser

Tech 2 versions of standard cruiser classes, Heavy Assault Cruisers are designed to be significantly more dangerous in a combat scenario, being equipped with better defenses and superior power supplies, as well as providing various other bonuses to the player flying them. Two types exist for each major faction.

Example: the Caldari "Cerberus" is in many ways identical to the "Caracal" class missile gunboat, being physically identical, and being engineered almost exclusively toward missile warfare. However, the Cerberus gets an additional bonus to missile flight time and launcher rate of fire, as well as a bonus to it's shield resistances.

Logistics Cruiser

Designed exclusively for the purpose of aiding teammates in combat, these tech 2 cruisers suffer when not part of a large group. Solo, logistics cruisers are somewhat vulnerable, but their ability to improve the capabilities of friendly ships make them valuable additions to larger gangs and fleets.

Recon Ships

Tech 2 cruiser based designs enhanced to help deploy larger fleets. These ships are capable of mounting special zynosural fields that are needed to move capital ships between systems. Recon ships can also use covert ops cloaks, allowing them to warp while cloaked. Two types exist for each major faction.

Command Ships

Tech 2 battlecruisers designed to command and assist fleet operations. Command ships use multiple gang modules to increase resistances, speed, targeting, or module use among gang members. In addition, command ships have substantially increased armor and resistances. Two types exist for each major faction.

Transport

Essentially more durable Industrial ships, Transports are designed for hauling cargo through dangerous low-security systems. While still requiring an escort for safety, Transports are capable of surviving determined assaults that would destroy industrials.

There are two types of Transport per race. A Blockade Runner, which is a very fast low cargo ship, and a Deep Space Hauler, which is a slow ship, but has more cargo and better shields, armour, and structure.

Exhumer

Tech 2 mining barges with enhanced protection and mining capabilities. Like the Tech 1 mining barges they are produced not by one faction but the "ORE" NPC corporation. There are three different types.

Capital Ships

Capital ships are very large ships designed for major operations found typically in medium to large sized player owned corporations. While a solo pilot may find a role for a Freighter in trading, they are prerequisited to launch and operate the larger star bases. The capital battle ships are best used for fleet operations and are in fact impossible to move between systems without at least one partner.

Freighter

Possessing the largest cargo holds of any ship class in the game. Freighters are very large, very slow, and essentially unarmed. Their unrivalled capacity for cargo transport, however, makes freighters very valuable commodities to corporations or players that need to move large goods or large quantities of materials from one place to another. One type exists for each major faction.

Dreadnought

Dreadnoughts are among the three largest and potentially most damaging ship classes in EVE. They are capable of mounting Capital-sized weapons, which can normally only be mounted on stationary platforms. Dreadnoughts are also vastly more durable than even the toughest battleships and heavy assault cruisers, blessed with tens of thousands of hit points per ship system. Dreadnoughts are designed more for extended sieges of static installations, such as starbases or player corporation owned stations. Despite their massive ability to absorb damage, dreadnoughts tend to require fleet support or face the risk of being overwhelmed by enemy counterattacks. One type exists for each major faction. They are the Gallente Moros, the Caldari Phoenix, the Amarrian Revelation, and the Minmatar Naglfar.

Carrier

There are two types of carriers per major faction. The smaller carriers main offensive capability will revolve around the deployment of super heavy combat drones known as fighters. Carriers will also house ship maintenance arrays, storing modules for other vessels, as well as servicing and refitting them in deep space. This is especially useful in low or no security regions, where the nearest space station could be dozens of jumps away.

The larger carriers are called Motherships. Motherships will only be buildable in 0.0 space, and again, will carry many fighters and a ship maintenance array. The major practical difference between Motherships and their smaller classmates, are the addition of cloning vats, allowing rebirth for allied pilots should they be killed in action. This saves the pilot a lengthy trip back from the nearest station cloning bank.

Titan

The largest vessel released. Still only seen in Aurora (ISD, formerly Polaris) controlled special events, Titans have been reconceived and are set to become vastly powerful fleet combat vessels sporting a huge omni-directional super weapon capable of destroying whole fleets of battleships in a single hit, but taking a whole hour to recharge. In addition to their fearsome offensive capability, Titans can perform the same fleet functions and support roles as the Mothership (Rebirth, Ship maintenance arrays, Fighter launch bays) and can create jump portals through which escort and support ships can move from system to system without the aid of a stargate.

One type of Titan exists for each major faction. They are the Caldari Leviathan, the Amarrian Judgement, the Gallente Erebus, and the Minmatar Ragnarok.


Retrieved from "https://en.wikipedia.org/w/index.php?title=Spaceships_of_Eve_Online&oldid=32359877"





This page was last edited on 22 December 2005, at 14:08 (UTC).

This version of the page has been revised. Besides normal editing, the reason for revision may have been that this version contains factual inaccuracies, vandalism, or material not compatible with the Creative Commons Attribution-ShareAlike License.



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