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(Top)
 


1 Reasons for failure?  
2 comments  


1.1  (response)  





1.2  (second response)  
















Talk:Intellivoice: Difference between revisions




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Giggabot (talk | contribs)
15,945 edits
m WP:VG tagging per pages at User:JohnnyMrNinja/vgproj(Plugin++) vgproj→WikiProject Video games.
Mr z (talk | contribs)
104 edits
Line 8: Line 8:


No 3rd-party games ever made use of the IntelliVoice module -- Mattel didn't want anyone else developing games for their system (in fact, they deliberately tried to lock 3rd-party developers out by modifying the EXEC routines at one point), and wouldn't tell anyone how the thing worked. Also, the process for converting speech recordings into the strings of analog-filter coefficients that the Orator chip required was fairly complicated, and General Instruments wouldn't give that information out unless you paid them lots and lots of money for a development system and signed all kinds of nondisclosure agreements. <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:The mcp|The mcp]] ([[User talk:The mcp|talk]] • [[Special:Contributions/The mcp|contribs]]) 15:03, 8 October 2007 (UTC)</small><!-- Template:Unsigned --> <!--Autosigned by SineBot-->

No 3rd-party games ever made use of the IntelliVoice module -- Mattel didn't want anyone else developing games for their system (in fact, they deliberately tried to lock 3rd-party developers out by modifying the EXEC routines at one point), and wouldn't tell anyone how the thing worked. Also, the process for converting speech recordings into the strings of analog-filter coefficients that the Orator chip required was fairly complicated, and General Instruments wouldn't give that information out unless you paid them lots and lots of money for a development system and signed all kinds of nondisclosure agreements. <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:The mcp|The mcp]] ([[User talk:The mcp|talk]] • [[Special:Contributions/The mcp|contribs]]) 15:03, 8 October 2007 (UTC)</small><!-- Template:Unsigned --> <!--Autosigned by SineBot-->


=== (second response) ===


Note that while the Intellivoice itself didn't do very well (in part due to Mattel's tight control, and in part due to the video game industry crashing not long after it came out), the Orator speech chip itself saw quite a bit of use in various places. Perhaps the most famous is the SP0256-AL2 version, filled with allophones. Also, the Odyssey2 "The Voice" unit uses this chip, filled with Magnavox's phrases. Judging by the difference in quality of voice between the Mattel and Magnavox samples, I'd say Mattel did quite a bit more editing and probably used more sophisticated software than Magnavox. (I've played with both sets of samples, since I reverse engineered the SP0256.) --[[User:Mr z|Mr z]] ([[User talk:Mr z|talk]]) 06:33, 9 March 2010 (UTC)


Revision as of 06:33, 9 March 2010

WikiProject iconVideo games Start‑class Low‑importance
WikiProject icon This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
StartThis article has been rated as Start-class on the project's quality scale.
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Summary of Video games WikiProject open tasks:

Reasons for failure?

What was the original retail price for this unit? Were voice games more expensive? Did any 3rd parties make voice games? These facts need to be added to this entry. They may have contributed to its lackluster sales.

(response)

Voice games were more expensive, yes. (I recall them being between $24.99 and $29.99, vs. $20 or less for the regular titles -- but I didn't see an IntelliVoice until they'd already been out for a while, so it could have been even higher when they were first introduced.)

No 3rd-party games ever made use of the IntelliVoice module -- Mattel didn't want anyone else developing games for their system (in fact, they deliberately tried to lock 3rd-party developers out by modifying the EXEC routines at one point), and wouldn't tell anyone how the thing worked. Also, the process for converting speech recordings into the strings of analog-filter coefficients that the Orator chip required was fairly complicated, and General Instruments wouldn't give that information out unless you paid them lots and lots of money for a development system and signed all kinds of nondisclosure agreements. —Preceding unsigned comment added by The mcp (talkcontribs) 15:03, 8 October 2007 (UTC)[reply]

(second response)

Note that while the Intellivoice itself didn't do very well (in part due to Mattel's tight control, and in part due to the video game industry crashing not long after it came out), the Orator speech chip itself saw quite a bit of use in various places. Perhaps the most famous is the SP0256-AL2 version, filled with allophones. Also, the Odyssey2 "The Voice" unit uses this chip, filled with Magnavox's phrases. Judging by the difference in quality of voice between the Mattel and Magnavox samples, I'd say Mattel did quite a bit more editing and probably used more sophisticated software than Magnavox. (I've played with both sets of samples, since I reverse engineered the SP0256.) --Mr z (talk) 06:33, 9 March 2010 (UTC)[reply]


Retrieved from "https://en.wikipedia.org/w/index.php?title=Talk:Intellivoice&oldid=348689134"

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This page was last edited on 9 March 2010, at 06:33 (UTC).

This version of the page has been revised. Besides normal editing, the reason for revision may have been that this version contains factual inaccuracies, vandalism, or material not compatible with the Creative Commons Attribution-ShareAlike License.



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