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Contents

   



(Top)
 


1 History  



1.1  Origins  





1.2  As Almanic Corp.  





1.3  As Givro Corp.  







2 Closure  





3 Games  





4 Notes  





5 References  





6 External links  














Givro Corporation






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From Wikipedia, the free encyclopedia
 

(Redirected from Almanic)

Givro Co., Ltd.

Trade name

Givro

Native name

株式会社ギブロ

Romanized name

Kabushiki gaisha Giburo
FormerlyAlmanic Corporation
Company typeKabushiki gaisha
IndustryVideo games
Founded1989; 35 years ago (1989)
FounderTakashi Yoneda[1]
Defunct1998; 26 years ago (1998)
FateDissolution
HeadquartersTokyo, Japan

Area served

Japan

Key people

  • Takashige Shichijo[3] (development director)
  • ProductsVideo games

    Givro Corporation[a] was a Japanese video game development company founded in 1989 in Tokyo, Japan by Takashi Yoneda, who was previously employed by Technos Japan and Enix. The company was originally established under the name Almanic Corporation,[b] which it operated under for a few years before changing its corporate name in 1995.[4][5] Givro would go on to produce games for home consoles such as the Super Nintendo Entertainment System, Sega Genesis, 32X, Nintendo 64 and Sega Saturn.[6][7] Givro released their final game in late 1997 and quietly dissolved at the end of the following year.[8]

    History

    [edit]

    Origins

    [edit]

    As Almanic Corp.

    [edit]

    As Givro Corp.

    [edit]

    Closure

    [edit]

    Games

    [edit]
    Year Title Original platform(s) Publisher Co-developer Co-Publisher Ref.
    1990 46 Okunen Monogatari: The Shinka Ron NEC PC-9801 Enix Deltasoft, Dynamic Inc. [9]
    1991 Fighting Masters Sega Genesis Treco Aicom, ALU [6][10][11]
    1992 CB Chara Wars: Ushinawareta Gag Super Famicom Banpresto [12]
    E.V.O.: Search for Eden Super Nintendo Entertainment System Enix Brahman, Cube, Micro Creative [13]
    1993 Mazin Saga: Mutant Fighter Sega Genesis Sega ALU, Team "Saga" Vic Tokai [14][15][16]
    1994 Shien's Revenge Super Nintendo Entertainment System Dynamic Planning Bee Media, Shuna Vic Tokai [13]
    Shin Nekketsu Kōha: Kunio-tachi no Banka Super Famicom Technōs Japan ALU, Mint [11][17]
    Cosmic Carnage 32X Sega ALU [18][19][20]
    Wonder Project J Super Famicom Enix Mint, Omnibus Promotion [21]
    1995 Super Mad Champ Super Famicom Tsukuda Original [22]
    1996 Wonder Project J2 Nintendo 64 Enix Mint [23]
    1997 Nanatsu Kaze no Shima Monogatari Sega Saturn Enix Buddy Zoo, Crowd, Two Five [24]

    Notes

    [edit]
    1. ^ Japanese: 株式会社ギブロ, Hepburn: Kabushiki gaisha Giburo
  • ^ 株式会社アルマニック (Kabushiki gaisha Arumaniku)
  • References

    [edit]
    1. ^ Yoneda, Takashi (2012). "スタジオ概要" (in Japanese). Studio Morinogameyasan. Archived from the original on 2020-05-07. Retrieved 2020-08-08.
  • ^ Kishimoto, Yoshihisa (2012). "熱血通信 - 新・熱血硬派 くにおたちの挽歌". 熱血硬派! (in Japanese). Plophet. Archived from the original on 2012-11-14. Retrieved 2020-08-08.
  • ^ Shichijo, Takashige (2020). "Work and Education". Facebook (in Japanese). Facebook, Inc. Archived from the original on 2020-08-08. Retrieved 2020-08-08.
  • ^ Prof.moriya t (21 February 2013). "あ - アルマニック". review-site.net (in Japanese). Developer Table. Archived from the original on 26 August 2017. Retrieved 2020-08-08.
  • ^ Prof.moriya t (21 February 2013). "き - ギブロ(GIVRO)". review-site.net (in Japanese). Developer Table. Archived from the original on 26 August 2017. Retrieved 2020-08-08.
  • ^ a b "Company Profile: Almanic Corp". GameSpot. CBS Interactive. 2008. Archived from the original on 2010-08-22. Retrieved 2020-08-08.
  • ^ "Company Profile: Givro". GameSpot. CBS Interactive. 2008. Archived from the original on 2012-11-03. Retrieved 2020-08-08.
  • ^ Yoneda, Takashi (2003). "Hirano Bucho-Do: Cyber Games Profile". Takashi Yoneda Official Website. Archived from the original on 2003-03-26. Retrieved 2020-08-12.
  • ^ Ciolek, Todd (August 6, 2012). "Falls from Grace: How Four Creative Game Companies Went Astray - Givro: Growing Pains". 1UP.com. IGN. Archived from the original on 2012-11-02. Retrieved 2020-08-08.
  • ^ "ソフトウェア一覧(ソフトライセンシー発売)| メガドライブ". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 2020-06-26. Retrieved 2020-08-09.
  • ^ a b "コンシューマーゲームソフト". ALU. D3 Publisher. 2003. Archived from the original on 2004-06-19. Retrieved 2020-08-08.
  • ^ "NEW GAMES CROSS REVIEW: CBキャラウォーズ 失われたギャ〜グ". Famitsu (in Japanese). ASCII Corporation. 1992. Archived from the original on 2020-08-09. Retrieved 2020-08-08.
  • ^ a b "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-08-08.
  • ^ "ソフトウェア一覧(セガ発売)| メガドライブ". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 2019-11-29. Retrieved 2020-08-08.
  • ^ Mellerick, Paul (March 1993). "Game Review - Mazin Wars". Mega. No. 10. Future Publishing. pp. 48–49.
  • ^ Anglin, Paul (August 1993). "CVG Review - SoulStar". Computer and Video Games. No. 141. EMAP. p. 63. Archived from the original on 2017-10-09. Retrieved 2020-08-09.
  • ^ Lopes, Gonçalo (1 June 2017). "Shin Nekketsu Kōha: Kunio-tachi no Banka Review (SNES) — Say that title three times in a row". Nintendo Life. Nlife Media. Archived from the original on 2020-01-23. Retrieved 2020-08-08.
  • ^ McConville, James A. (January 2, 1995). "Sega 32X upgrade sees a sold-out Yule". Business Wire. Berkshire Hathaway. Archived from the original on November 17, 2015. Retrieved November 25, 2015. Sega 32X was launched nationally on Nov. 21 with four software titles. [...] Sega 32X titles launched to date include Doom, Star Wars Arcade, Virtual Racing Deluxe [sic] and Cosmic Carnage.
  • ^ "スーパー32X対応ソフトウェア". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 2013-06-19. Retrieved 2020-08-08.
  • ^ Swan, Gus; Merrett, Steve (February 1995). "32X Review - Cosmic Carnage". Mean Machines Sega. No. 28. EMAP. pp. 74–75.
  • ^ "ワンダープロジェクトJ~機械の少年ピーノ~" (in Japanese). Square Enix. 2020. Archived from the original on 2017-07-24. Retrieved 2020-08-08.
  • ^ "スーパーマッドチャンプの最新ニュースやレビュー". Gamer (in Japanese). ixll Co., Ltd. 2020. Archived from the original on 2020-08-09. Retrieved 2020-08-08.
  • ^ "ワンダープロジェクトJ2 コルロの森のジョゼット" (in Japanese). Square Enix. 2020. Archived from the original on 2017-07-21. Retrieved 2020-08-08.
  • ^ "セガサターン対応ソフトウェア(ライセンシー発売)- 1997年発売". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 2020-03-20. Retrieved 2020-08-08.
  • [edit]
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