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Contents

   



(Top)
 


1 Modern use  



1.1  usage in Theme parks  





1.2  Commercial usage  





1.3  other uses  







2 History  





3 Animatronics in films  



3.1  Films focusing on animatronics  





3.2  Short films  





3.3  Television  





3.4  Advertising  





3.5  Toys  







4 Design  



4.1  Materials  





4.2  Movement  







5 Training and education  





6 In popular culture  



6.1  Games  







7 See also  





8 References  





9 External links  














Animatronics






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From Wikipedia, the free encyclopedia
 

(Redirected from Animatronic)

Animatronic figure of Chuck E. Cheese in operation at the Laguna Hills, California Chuck E. Cheese location, September 14, 2017
Tyrannosaurus at London's Natural History Museum

Ananimatronic is a mechatronic puppet[1] controlled by a machine to move in a fluent way.[2] They are a modern variant of the automaton and are often used for the portrayal of characters in films, video games and in theme park attractions.

It is a multidisciplinary field integrating puppetry, anatomy and mechatronics.[3][4] Animatronic figures can be implemented with both computer and human control, including teleoperation. Motion actuators are often used to imitate muscle movements and create realistic motions. Figures are usually encased in body shells and flexible skins made of hard or soft plastic materials and finished with colors, hair, feathers and other components to make them more lifelike. Animatronics stem from a long tradition of mechanical automata powered by hydraulics, pneumatics and clockwork.[5]

Before the term "animatronics" became common, they were usually referred to as "robots". Since then, robots have become known as more practical programmable machines that do not necessarily resemble living creatures. Robots (or other artificial beings) designed to convincingly resemble humans are known as "androids". The term Animatronics is a portmanteauofanimate and electronics.[6] The term Audio-Animatronics was coined by Walt Disney in 1961 when he started developing animatronics for entertainment and film. Audio-Animatronics does not differentiate between animatronics and androids.

Autonomatronics was also defined by Disney Imagineers to describe more advanced Audio-Animatronic technology featuring cameras and complex sensors to process and respond to information in the character's environment.[7]

Modern use

[edit]

usage in Theme parks

[edit]
West Edmonton Mall's fire-breathing dragon animatronic (1999–2014)

The Muppet Mobile Lab is a free roaming Audio-Animatronic unit designed by Walt Disney Imagineering. Two Muppet characters, Dr. Bunsen Honeydew and his assistant Beaker, pilot their "laboratory" vehicle through the park, interacting with guests and deploying special effects such as foggers, flashing lights, moving signs, confetti cannons and spray jets. The attraction is currently deployed at Hong Kong DisneylandinHong Kong.[citation needed]

Commercial usage

[edit]

the 2022 Meta Quest 2 superbowl add uses animatronics to promote the re-branding of the oculus quest line of vr headsets.[1]

the add shows the animatronic band members from a fictional restaurant named Questy's in a quick montage of their lives. Going from a frequented restaurant to having the characters abandoned on the highway and picked up by the meta company where they reunite in VR.[8][9]

other uses

[edit]
Walt Disney's Enchanted Tiki RoomatDisneyland
A Billy Bob animatronic with a child at a ShowBiz Pizza Place

History

[edit]

Animatronics in films

[edit]

The film industry has been a driving force revolutionizing the technology used to develop animatronics.[34] Animatronics are used in situations where a creature does not exist (like Five Nights at Freddy's), the action is too risky or costly to use real actors or animals, or the action could never be obtained with a living person or animal. Its main advantage over CGI and stop motion is that the simulated creature has a physical presence moving in front of the camera in real time. The technology behind animatronics has become more advanced and sophisticated over the years, making the puppets even more lifelike.[citation needed]

Animatronics were first introduced by Disney in the 1964 film Mary Poppins which featured an animatronic bird. Since then, animatronics have been used extensively in such movies as Jaws, and E.T. the Extra-Terrestrial, which relied heavily on animatronics.[35]

Directors such as Steven Spielberg and Jim Henson have been pioneers in using animatronics in the film industry; a film co-directed by the latter, The Dark Crystal, showcased groundbreaking puppets designed by Brian Froud and created by Henson's then recently established Creature Shop in London.

The 1993 film Jurassic Park, directed by Spielberg, used a combination of computer-generated imagery in conjunction with life-sized animatronic dinosaurs built by Stan Winston and his team. Winston's animatronic "T. rex" stood almost 20 feet (6.1 m),[36] 40 feet (12 m) in length[37] and even the largest animatronics weighing 9,000 pounds (4,100 kg) were able to perfectly recreate the appearance and natural movement on screen of a full-sized Tyrannosaurus rex.[38]

Jack Horner called it "the closest I've ever been to a live dinosaur".[37] Critics referred to Spielberg's dinosaursasbreathtakingly — and terrifyingly — realistic.[39][40]

The 1999 BBC miniseries Walking with Dinosaurs was produced using a combination of about 80% CGI and 20% animatronic models.[41] The quality of computer imagery of the day was good, but animatronics were still better at distance shots, as well as closeups of the dinosaurs.[41] Animatronics for the series were designed by British animatronics firm Crawley Creatures.[41] The show was followed up in 2007 with a live adaptation of the series, Walking with Dinosaurs: The Arena Spectacular.[citation needed]

Geoff Peterson is an animatronic human skeleton that serves as the sidekick on the late-night talk show The Late Late Show with Craig Ferguson. Often referred to as a "robot skeleton", Peterson is a radio-controlled animatronic robot puppet designed and built by Grant ImaharaofMythBusters.[42]

Films focusing on animatronics

[edit]

Short films

[edit]

Television

[edit]

Advertising

[edit]

The British advertisement campaign for Cadbury Schweppes titled Gorilla featured an actor inside a gorilla suit with an animatronically animated face.[citation needed]

The Slowskys was an advertising campaign for Comcast Cable's Xfinity broadband Internet service. The ad features two animatronic turtles, and it won the gold Effie Award in 2007.[45]

Toys

[edit]

Some examples of animatronic toys include TJ Bearytails, Big Mouth Billy Bass, FurReal, Kota the triceratops, Pleo, WowWee Alive Chimpanzee, Microsoft Actimates, and Furby. Well-known brands include Cuddle Barn, PBC International, Telco, Sound N Light, Nika International, Gemmy Industries, Tickle Me Elmo, Chantilly Lane and Dan Dee.[citation needed]

Design

[edit]

There are quite a few ways to build an animatronic, however most follow this basic structure:

An animatronics character is typically designed to be as realistic as possible and thus, is built similarly to how it would be in real life. The framework of the figure is like the "skeleton". Joints, motors, and actuators act as the "muscles". Connecting all the electrical components together are wires, such as the "nervous system" of a real animal or person.[46] Steel, aluminum, plastic, and wood are all commonly used in building animatronics but each has its best purpose. The relative strength, as well as the weight of the material itself, should be considered when determining the most appropriate material to use. The cost of the material may also be a concern.[46] Several materials are commonly used in the fabrication of an animatronics figure's exterior. Dependent on the particular circumstances, the best material will be used to produce the most lifelike form. For example, "eyes" and "teeth" are commonly made completely out of acrylic.[47]

Some examples of different methods of building animatronics are Chuck E. Cheese's studio c animatronic, made of latex rubber, metal, and plastic supported by an internal skeleton[48] and on the other end of the spectrum is the all metal bunyip animatronic in Australia, using water to actuate the characters mouth.[49]

Materials

[edit]

Movement

[edit]

Pneumatic actuators can be used for small animatronics but are not powerful enough for large designs and must be supplemented with hydraulics. To create more realistic movement in large figures, an analog system is generally used to give the figures a full range of fluid motion rather than simple two position movements.[57]

Mimicking the often-subtle displays of humans and other living creatures, and the associated movement is a challenging task when developing animatronics. One of the most common emotional models is the Facial Action Coding System (FACS) developed by Ekman and Friesen.[58] FACS defines that through facial expression, humans can recognize six basic emotions: anger, disgust, fear, joy, sadness, and surprise. Another theory is that of Ortony, Clore, and Collins, or the OCC model[59] which defines 22 different emotional categories.[60]

In 2020 Disney revealed its new animatronics robot that can breathe, move its eyes very much like humans, and identify people around it in order to select "an appropriate" response, as opposed to previous Disney animatronics that were used in purely scripted, non-interactive situations, like theme park rides.[61]

Training and education

[edit]

Animatronics has been developed as a career which combines the disciplines of mechanical engineering, casting/sculpting, control technologies, electrical/electronic systems, radio control and airbrushing.[citation needed]

Some colleges and universities do offer degree programs in animatronics. Individuals interested in animatronics typically earn a degree in robotics which closely relate to the specializations needed in animatronics engineering.[62]

Students achieving a bachelor's degree in robotics commonly complete courses in:

[edit]

Animatronic characters appear in both films and games, most notably in horror genre and survival horror video games that generally features possessed animatronics as antagonists.[63]

Games

[edit]

See also

[edit]

References

[edit]
Footnotes
Sources
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  • ^ "ANIMATRONIC | English meaning". dictionary.cambridge.org/. Archived from the original on May 28, 2024. Retrieved May 28, 2024.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  • ^ Shooter, P.E., Steven B. "Animatronics". Mechanical Engineering Dept. Bucknell University. Archived from the original on 27 April 2016. Retrieved 10 October 2014.
  • ^ "Define: animatronics". Oxford Dictionary. Oxford University Press. Archived from the original on August 13, 2012. The technique of making and operating lifelike robots
  • ^ "The history of animatronics". roborobotics.com. Retrieved 2024-05-28.
  • ^ "the definition of animatronic".
  • ^ Kiniry, Laura (2012-10-03). "6 Cool—And Creepy—Animatronic Advancements". Popular Mechanics. Retrieved 10 August 2014.
  • ^ Scherner, Hannah (2022-02-15). "Meta Quest 2 (Super Bowl ad): "Old Friends. New Fun" • Supe Troop". Supe Troop. Retrieved 2024-07-19.
  • ^ VCU Brandcenter (2022-02-17). Meta Quest | Old Friends. New Fun - 2022 Super Bowl Commercial. Retrieved 2024-07-19 – via YouTube.
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  • ^ "Robots: Electro and Sparko". Retrieved 7 August 2023.
  • ^ Corporation, Bonnier (Jan 1939). "A Mechanical Horse Gallops Realistically". Popular Science. 134 (1): 117. Retrieved 10 August 2014.
  • ^ Ernst, Heinrich A (1962). "MH-1, a computer-operated mechanical hand" (PDF). Proceedings of the May 1-3, 1962, spring joint computer conference on - AIEE-IRE '62 (Spring). p. 39. doi:10.1145/1460833.1460839. hdl:1721.1/15735. S2CID 18024020.
  • ^ a b c Ayala, Alfredo Medina (22 October 2010). "Autonomatronics TM". Advances in New Technologies, Interactive Interfaces, and Communicability First International Conference Papers. Lecture Notes in Computer Science. Vol. 6616 (1st ed.). Huerta Grande, Argentina: Springer Berlin Heidelberg. pp. 8–15. doi:10.1007/978-3-642-20810-2_2. ISBN 978-3-642-20809-6.
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  • ^ a b "From A1 to A100 to A1000 - Disney's animatronic journey".
  • ^ "Furby". ROBOTS: Your Guide to the World of Robotics. Retrieved 2024-05-27.
  • ^ "Robothespian humanoid robot delivers human-like stage performances". New Atlas. 2011-11-15. Retrieved 2022-10-10.
  • ^ "How do they do that? With animatronics!". Custom Entertainment Solutions. 2013-02-13. Retrieved 9 August 2014.
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  • ^ Stack, Tim; Staskiewicz, Keith (2013-04-04). "Welcome to 'Jurassic Park': An oral history". Entertainment Weekly. Retrieved 2014-09-29.
  • ^ a b Corliss, Richard (26 April 1993). "Behind the Magic of Jurassic Park". time. Retrieved 26 January 2007.
  • ^ Magid, Ron (June 1993). "Effects Team Brings Dinosaurs Back from Extinction". American Cinematographer. 74 (6): 46–52. Archived from the original on 24 June 2017. Retrieved 21 October 2014. But this system achieved its most remarkable results in Jurassic Park's star attraction, a 40-foot-long, 9000-pound animatronic machine that perfectly recreated the appearance and fluid motion of a full-sized Tyrannosaurus rex.
  • ^ Cohen, Matt (2012-04-05). "Why Jurassic Park was meant to be seen in 3D". THE WEEK Publications, Inc. Retrieved 21 October 2014. Spielberg's dinosaurs were breathtakingly — and terrifyingly — realistic.
  • ^ Neale, Beren (17 September 2014). "How Jurassic Park made cinematic history". 3D World (182). Retrieved 21 October 2014. Seeing Jurassic Park made me realise that my destiny was in digital
  • ^ a b c von Stamm, Bettina (19 May 2008). Managing Innovation, Design and Creativity (2nd ed.). John Wiley & Sons. ISBN 9780470510667. Retrieved 5 August 2014.
  • ^ McCarthy, Erin (2 April 2010). "Craig Ferguson's New Mythbuster Robot Sidekick: Exclusive Pics". Popular Mechanics. Retrieved 29 July 2010.
  • ^ C, Mark (February 25, 2021). "WILLY'S WONDERLAND Interview: Director Kevin Lewis On Casting Nicolas Cage, Possible Sequel, & More". ComicBookMovie.com. Retrieved March 3, 2021.
  • ^ "FIVE NIGHTS AT FREDDY'S Racing Towards $130M Global Opening Weekend". ComicBookMovie.com. October 29, 2023. Retrieved February 11, 2024.
  • ^ "2007 Gold Effie Winner — Comcast "The Slowskys"" (PDF). Amazon Web Service. Retrieved 7 August 2014.
  • ^ a b Wise, Edwin (2000). Animatronics: A Guide to Animated Holiday Displays. Cengage Learning. p. 9. ISBN 978-0790612195.
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  • ^ "chuck e cheese studio c maintnince manual". studio c maintnince manual (wayback machine). April 2000. {{cite web}}: Check |archive-url= value (help)CS1 maint: url-status (link)
  • ^ "the bunyip | murray bridge tourism". Murray Bridge Tourism. 2022-09-08.
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  • ^ Miller, Ron (2006). Special Effects: An Introduction to Movie Magic. Twenty-First Century Books.
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  • ^ Kornbluh, Roy D; Pelrine, Ron; Qibing, Pei; Heydt, Richard; Stanford, Scott; Oh, Seajin; Eckerle, Joseph (July 9, 2002). "Electroelastomers: applications of dielectric elastomer transducers for actuation, generation, and smart structures". Smart Structures and Material. Smart Structures and Materials 2002: Industrial and Commercial Applications of Smart Structures Technologies. Applications of Smart Structures Technologies (254): 254. Bibcode:2002SPIE.4698..254K. doi:10.1117/12.475072. S2CID 110672457.
  • ^ Ekman, Paul; Friesen, Wallace V. (1975). Unmasking the face : a guide to recognizing emotions from facial clues (PDF) (2. [pr.] ed.). Englewood Cliffs, N. J.: Prentice-Hall. ISBN 9780139381751. Retrieved 13 October 2014.
  • ^ Ortony, Andrew; Clore, Gerald L.; Collins, Allan (1988). "The Cognitive Structure of Emotions" (PDF). Cambridge University Press. Archived from the original (PDF) on 2015-11-23. {{cite journal}}: Cite journal requires |journal= (help)
  • ^ Ribeiro, Tiago; Paiva, Ana. "The Illusion of Robotic Life" (PDF). Porto Salvo, Portugal: INESC-ID. Retrieved 9 August 2014. {{cite journal}}: Cite journal requires |journal= (help)
  • ^ "Disney's new robot has a creepily human gaze" (Video). CNN. 2 November 2020. Retrieved 4 Nov 2020.
  • ^ "Animatronics Degree Programs with Career Information". Education Career Articles. 25 March 2013. Retrieved 6 August 2014.
  • ^ "Why Five Nights at Freddy's is So Popular". Screen Rant. 22 September 2020.
  • ^ "IGM Interviews – Scott Cawthon (Five Nights at Freddy's)". IGM. Archived from the original on January 24, 2018. Retrieved March 19, 2017.
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  • ^ Cawthon, Scott; Cooper, Elley (2019-12-26). Into the Pit (Five Nights at Freddy's: Fazbear Frights #1). Scholastic Inc. ISBN 978-1-338-62696-4. Archived from the original on March 27, 2021. Retrieved September 28, 2020.
  • ^ Cawthon, Scott; West, Carly Anne; Waggener, Andrea (2020-03-03). Fetch (Five Nights at Freddy's: Fazbear Frights #2). Scholastic Inc. ISBN 978-1-338-62697-1. Archived from the original on March 27, 2021. Retrieved November 11, 2020.
  • ^ Cawthon, Scott; Waggener, Andrea; Cooper, Elley (2020-05-05). 1:35AM (Five Nights at Freddy's: Fazbear Frights #3). Scholastic Inc. ISBN 978-1-338-62698-8. Archived from the original on March 27, 2021. Retrieved November 11, 2020.
  • ^ Cawthon, Scott (2020-09-01). Bunny Call (Five Nights at Freddy's: Fazbear Frights #5). Scholastic Inc. ISBN 978-1-338-62700-8. Archived from the original on March 27, 2021. Retrieved September 28, 2020.
  • ^ Aaron Perine (November 20, 2020). "Five Nights at Freddy's Movie Gets Filming Date". Comic Book. Archived from the original on November 20, 2020. Retrieved November 20, 2020.
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