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Contents

   



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1 Overview  





2 Games  





3 Reception and impact  





4 References  





5 External links  














ABA Games






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From Wikipedia, the free encyclopedia
 

(Redirected from BulletML)

ABA Games
IndustryVideo games development
Headquarters ,

Key people

Kenta Cho

Number of employees

1
Websiteasahi-net.or.jp/~cs8k-cyu/

ABA Games is a Japanese video game developer, composed solely of game designer Kenta Cho. ABA Games' works, available as open source, are predominantly shoot 'em up games often inspired by classic games in the genre. Its games feature stylised retro graphics, innovative gameplay features and modes and feature random rather than scripted events. These creations have been acclaimed as some of the best independent games available, though some commentators, including Cho himself, feel they are too simple for commercial release.

Cho began creating computer games as a hobby during his childhood in the 1980s. After leaving university, he pursued a career with Toshiba in multimedia research and development while continuing to develop games in his spare time. The positive reaction to ABA Games' first shoot 'em up, Noiz2sa (2002), encouraged him to concentrate on that genre. The developer's games have been ported from the original Windows versions to macOS and Linux, and various handheld devices. One of its games, Tumiki Fighters, was remade, built upon and released for the Wii console as Blast Works. According to Cho, he occasionally receives interest in further console ports. In addition to Tumiki Fighters, acclaimed ABA Games titles include Gunroar, rRootage and Torus Trooper.

Overview[edit]

Noiz2sa, ABA Games' first shoot 'em up for Windows

ABA Games' sole developer, Kenta Cho, began writing games as a child during the 1980s using the NEC PC-6001 microcomputer, as there were few commercially available games. After leaving university, Cho contemplated professional games development but ultimately instead joined Toshiba to work in multimedia research and development. He continues to work full-time for Toshiba while running ABA Games as a hobby, working mainly on weekends.[1][2] Cho is the sole contributor to ABA Games.[3] Lacking musical training, he creates the soundtracks to his games using commercially available, pre-made samples.[2] ABA Games releases a game approximately every six months,[1] with the first three months spent creating prototypes and the latter three spent refining a finished version.[2]

ABA Games released its first shoot 'em up game for Windows PCs—Noiz2sa—in 2002, and the positive feedback Cho received encouraged him to concentrate on the genre.[4] ABA Games' creations are "avant-garde"[3] re-imaginings of classic arcade shoot 'em ups,[3][5] using modern 3D graphics techniques to emulate older vector graphics and employing "imaginative, fresh"[6] gameplay ideas.[5][6] According to Cho, his graphical style was inspired by the game Rez as well as street billboards, and his attempts at innovative gameplay features have been inspired by games such as Radiant Silvergun, Ikaruga and Gradius V.[4] ABA Games' works also tend to be set in random rather than scripted events.[2] Its games are developed for Windows, but some have been ported to other systems including macOS, iPhone, iPod Touch,[7] and PSP,[6] with its game Tumiki Fighters forming the basis of Wii game Blast Works (which included a selection of his games as bonus content).[8] Cho has also created BulletML, an open source program which can replicate bullet patterns from other shoot 'em up games.[1]

Cho has stated he occasionally receives interest in ports for game consoles, but although he would otherwise be interested in such ports, he feels his games are too simple for commercial release.[9] He has also stated his use of the D programming language proved problematic when porting Tumiki Fighters to the Wii.[2] ABA Games' works are open source and free to download;[1] Cho has stated he creates games of the kind which he desires to play and distributes them (along with the source code) for the enjoyment of others without the intent of monetary profit.[9] Macworld acclaimed Cho as "spectacularly talented" and "one of today’s best independent game programmers",[10] while GamesRadar noted him for "creating some of the best freeware shoot ‘em ups out there".[11] Ashcraft states that in the West, Cho is "hailed as the most famous 'doujin software' shmup maker",[1] while The Guardian claimed Cho's works are among "the best-known examples" of Japan's independent gaming scene.[12] While out with Japan ABA Games is known as a "doujin" developer, unlike doujin developers Cho does not seek to sell his works, nor are they fan-created games; however, Cho is affable to the term being applied to his work.[1][2] Jessica Mak, creator of award-winning game Everyday Shooter (published by SonyonPlayStation Network) has cited ABA Games' Parsec 47 as the inspiration behind his game's aesthetic.[13]

Games[edit]

Gunroar is an abstract, naval themed shoot 'em up game.
Tumiki Fighters, a side-scrolling shooter, was remade as Blast Works: Build, Trade, Destroy for the Wii console.

Reception and impact[edit]

As Kenta Cho usually releases the source code of his games under a BSD-like permissive license,[21] his games are often ported by volunteers to other systems. For example, Tumiki Fighters written in D and released in 2004, was included in the Linux distribution Debian[22] and also ported to Pandora handheld.[23]

References[edit]

  1. ^ a b c d e f g h Ashcraft, Brian, (2008) Arcade Mania! The Turbo-Charged World of Japan's Game Centers, Kodansha International, p. 71
  • ^ a b c d e f Sheffield, Brandon, The Indie Shooter Roundtable: Mak, Cho, And Omega Fire At Will, GamaSutra, July 28, 2008, Accessed Mar 15, 2009
  • ^ a b c Ashcraft, p. 70
  • ^ a b Honkie, Joe, Kenta Cho (ABA Games) Interview Archived January 16, 2008, at the Wayback Machine, Giant Robeast, Accessed Mar 17, 2009
  • ^ a b c Miller, Pat, Retro Like You've Never Seen It Before, The Escapist, Feb 21, 2006, Accessed Mar 16, 2009
  • ^ a b c d e Rossignol, Jim, games: kenta cho, BBC Collective, Aug 16, 2007, Accessed Mar 16, 2009
  • ^ a b c Cohen, Peter, rRootage for iPhone 2.0 for iPhone review, Macworld, Accessed Mar 17, 2009
  • ^ a b c d Rosenberg, Adam, Blast Works Review Archived August 4, 2009, at the Wayback Machine, UGO, Accessed Mar 16, 2009
  • ^ a b Kenta Cho MTV Interview, Indy Gamer, Dec 18, 2006, Accessed Mar 17, 2009. Transcript of: Totilo, Stephen, Kenta Cho Speaks, MTV, Dec 18, 2006 (U.S. only)
  • ^ a b Torus Trooper, Macworld, Jan 19, 2005, Accessed Mar 17, 2009
  • ^ a b c d e f Nagata, Tyler, The 10 best FREE shoot 'em ups, GamesRadar, Accessed Mar 16, 2009
  • ^ Stuart, Keith, Japan can rise again to be the land of the videogame, The Guardian, Oct 16, 2008, Accessed Mar 17, 2009
  • ^ Bergfield, Carlos, Interview: Everyday Shooter Creator Jonathan Mak Archived August 8, 2009, at the Wayback Machine, Shacknews, Aug 9, 2007, Accessed Mar 17, 2009
  • ^ a b c d e 365 days of free games Archived March 4, 2009, at the Wayback Machine, GamesRadar, Accessed Mar 16, 2009
  • ^ Rossignol, Jim, Eurogamer's Summer of PC Plenty, EuroGamer, July 18, 2006, Accessed Mar 16, 2009
  • ^ Hatfield, Daemon, BlastWorks Review, IGN, June 6, 2008, Accessed Mar 9, 2009
  • ^ Boyer, Brandon, Majesco Announces New Wii Exclusive Blast Works, GamaSutra, June 7, 2007, Accessed Mar 16, 2009
  • ^ Purchese, Rob, Kenta Cho shmup free on iTunes, Eurogamer, Oct 22, 2008, Accessed Mar 17, 2009
  • ^ "1001 Video Games You Must Play Before You Die". Kotaku. 2010-06-04. Retrieved 2012-01-09.
  • ^ Snow, Jean, Kenta Cho's Shooters Coming to iPhone, Wired, Oct 8, 2008, Accessed Mar 17, 2009
  • ^ tf0_2.zip "Copyright 2004 Kenta Cho. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution."
  • ^ Bug#439713: marked as done (ITP: tumiki-fighters -- sticky 2D shooter) on lists.debian.org
  • ^ Who is Kenta Cho ? Archived 2016-03-26 at the Wayback Machine on PandoraLive (September 13, 2013)
  • External links[edit]

  • icon Games
  • flag Japan

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=ABA_Games&oldid=1231329764"

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