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Contents

   



(Top)
 


1 Wario Land series  



1.1  Wario Land games  





1.2  Wario Land characters  





1.3  Wario: Master of Disguise characters  







2 WarioWare series  



2.1  WarioWare games  





2.2  Microgames  





2.3  WarioWare characters  



2.3.1  Major characters  





2.3.2  Minor characters  









3 Other games  





4 Appearances in other game series  





5 Notes  





6 References  














Wario (series)






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Wario
Wario's emblem on his hat and gloves is used to represent him in many games.
Genre(s)Platformer
Puzzle
Developer(s)
  • Nintendo SPD
  • Nintendo EAD
  • Nintendo EPD
  • Intelligent Systems
  • Good-Feel
  • Suzak Inc.
  • Treasure
  • Publisher(s)Nintendo
    Platform(s)Game Boy, Virtual Boy, Game Boy Color, Game Boy Advance, GameCube, Nintendo DS, Wii, Nintendo DSi, Wii U, Nintendo 3DS, Nintendo Switch
    First releaseWario Land: Super Mario Land 3
    1994
    Latest releaseWarioWare: Move It!
    2023
    Parent seriesMario
    Spin-offsWario Land
    WarioWare

    Wario[a] is a video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with Wario Land: Super Mario Land 3, the first game to feature Wario as a playable character. The Wario series includes mostly platforming video games and minigame compilations, but also includes other genres.

    Wario Land series[edit]

    Wario Land
    Genre(s)Platform
    Developer(s)
  • Treasure (2003)
  • Suzak (2007)
  • Good-Feel (2008)
  • Publisher(s)Nintendo
    Creator(s)Hiroji Kiyotake
    Takehiko Hosokawa
    Platform(s)
  • Virtual Boy
  • Game Boy Color
  • Game Boy Advance
  • GameCube
  • Nintendo DS
  • Wii
  • First releaseWario Land: Super Mario Land 3
    January 21, 1994
    Latest releaseWario Land: Shake It!
    July 24, 2008

    The Wario Land series is a platforming series that started with Wario Land: Super Mario Land 3, following Wario's first appearance in Super Mario Land 2: 6 Golden Coins.

    Wario Land games[edit]

    Release timeline
    1994Wario Land: Super Mario Land 3
    1995Virtual Boy Wario Land
    1996
    1997
    1998Wario Land II
    1999
    2000Wario Land 3
    2001Wario Land 4
    2002
    2003Wario World
    2004
    2005
    2006
    2007Wario: Master of Disguise
    2008Wario Land: Shake It!

    InWario Land, Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities.

    Wario Land characters[edit]

    Wario: Master of Disguise characters[edit]

    WarioWare series[edit]

    WarioWare
    Logo since 2004
    Genre(s)Action
    Party
    Puzzle
    Rhythm
    Sports
    Developer(s)
  • Intelligent Systems (2003-present)
  • Nintendo SPD (2004-2013)
  • Publisher(s)Nintendo
    Artist(s)Ko Takeuchi
    Composer(s)
    • Ryoji Yoshitomi
  • Kyoko Miyamoto
  • Platform(s)
  • GameCube
  • Nintendo DS
  • Wii
  • Nintendo DSi
  • Wii U
  • Nintendo 3DS
  • Nintendo Switch
  • First releaseWarioWare, Inc.: Mega Microgames!
    March 21, 2003
    Latest releaseWarioWare: Move It!
    November 3, 2023

    WarioWare (also known as WarioWare, Inc.), known in Japan as Made in Wario (Japanese: メイド イン ワリオ, Hepburn: Meido in Wario), is a series of games featuring the Nintendo character Wario. The series was established in 2003 with the release of Mega Microgames! for the Game Boy Advance. While the first two games were developed by Nintendo R&D1, subsequent games have been co-developed by Intelligent Systems.

    The distinctive feature of all WarioWare games is that they are collections of short, simple "microgames" presented in quick succession. The player is given four "lives" at the beginning of these microgames. Each of these microgames lasts about three to five seconds and must be completed, or else a life will be lost. For example, there is a microgame where the player must zap a spaceship; in another, Wario must collect coins in a Pac-Man-like maze. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as the player progresses. On each level, losing four games results in a game over. After a certain amount of microgames have been played, the player faces a stage-specific boss microgame; the player must complete these to regain a lost life (with a maximum of four lives at any given time). Boss microgames are considerably longer and more complex than other microgames. For example, a boss microgame in Mega Microgames! instructs the player to hit a nail with a hammer multiple times in a row.

    The idea of microgames or minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles and some early minigames appear in the Nintendo 64DD's Mario Artist: Talent Studio in the style that would give rise to the WarioWare series. Certain minigames originated in Mario Artist: Polygon Studio, as explained by Goro Abe of Nintendo R&D1's so-called Wario Ware All-Star Team: "In Polygon Studio you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for Wario Ware came from." Teammate Yoshio Sakamoto continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. Wario is always doing stupid things and is really idiotic, so we thought him and the rest of the characters would be best for the game."[1]: p.2 

    Game & Wario, released in 2013, is a spin-off of the WarioWare series.

    WarioWare Gold was released worldwide in 2018.[2]

    WarioWare: Get It Together! was released on September 10, 2021.

    WarioWare: Move It! was released on November 3, 2023.

    WarioWare games[edit]

    Release timeline
    2003WarioWare, Inc.: Mega Microgames!
    WarioWare, Inc.: Mega Party Games!
    2004WarioWare: Twisted!
    WarioWare: Touched!
    2005
    2006WarioWare: Smooth Moves
    2007
    2008WarioWare: Snapped!
    2009WarioWare D.I.Y.
    WarioWare D.I.Y. Showcase
    2010
    2011
    2012
    2013Game & Wario
    2014
    2015
    2016
    2017
    2018WarioWare Gold
    2019
    2020
    2021WarioWare: Get It Together!
    2022
    2023WarioWare: Move It!

    Microgames[edit]

    Microgames are simple video games created by the fictional company WarioWare, Inc.. Nintendo's line of WarioWare games each feature these microgames, which are generally less than 5 seconds long. Microgames are even simpler and shorter than the minigames found in other games such as the Mario Party series. Gameplay in all WarioWare games is distinct from most other games, as they involve the player or players trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb. The extremely stripped-down gameplay has intrigued some game researchers, who have used WarioWare both as a case study in understanding the relationship between rules and play in videogames,[3] and as a target domain for investigating automated game design.[4]

    All microgames are strung together in a random order within different "stages", each hosted by a different character. First, the player is presented with a quick one or two word instruction such as "Eat!" or "Rub!" Then, the microgame will appear and the player will have to complete the game according to the instruction.

    Microgames usually have only one task to complete. For example, in one microgame the player is told to "Enter!" and is presented with a scene from The Legend of Zelda. The player must use the directional buttons to move Link to a cave entrance before the time runs out. In another microgame, the player is told to "Avoid!" and must drive a car, avoiding oncoming traffic. Most microgames have a sound effect that signifies when the task is completed. The games by themselves are so brief so as to potentially demand the sharp reflexes of a quick-time event.

    Boss microgames always occur at a set point in a stage. They are usually more challenging than regular microgames, have no time limit (as described below), and give lives back upon completion. If a stage is played for the first time, it is completed after the boss microgame. The sound effect will usually play after the task is fulfilled, and then the score screen will return. On repeated plays, if the player has less than four lives, one will be restored.

    The unit of time for all microgames is beats. In Mega Microgames! and Twisted!, a standard microgame is 8 beats, double-length microgames (usually IQ-genre games) last 16 beats; Fronk's microgames in Twisted! and Gold only last 4 beats. In most games, the BPM will start out relatively slow and will increase as the player completes microgames.

    InWarioWare: Touched!, the 8-beat standard has been dropped for all microgames, so many last longer than 8 beats. This may be a way to make the game easier for those unaccustomed to the Nintendo DS's touch-screen interface. To retain pace, the microgames will automatically end if cleared before a four-beat measure is met.

    To show the time left to complete a microgame, a small "bomb" appears at the bottom of the screen. The fuse and a countdown timer show the amount of time left to complete the microgame. When time runs out, the bomb explodes and in most cases, the player loses a life. The fuse burns faster when the BPM increases.

    Some microgames are intrinsically harder than others, and an increased BPM (increased speed) will make any microgame more difficult to complete than the same microgame at a slower BPM. This is usually reflected in the microgames' "clear scores"—the score one must reach while playing a microgame in the practice modes to obtain credit for "clearing" it. (Smooth Moves and D.I.Y. lack this feature.)

    Each microgame features three difficulty levels. Most modes start at the easiest level, and progress to the next upon a "Level Up" (usually achieved after passing a boss microgame). Once the maximum level is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM).

    Using the above The Legend of Zelda microgame as an example, the first version of this microgame usually places Link very close to the cave entrance that he must enter. The second version places the entrance further away and places an enemy that blocks Link, and the last version places the entrance yet further, and has a second enemy that shoots at Link from a lake.

    WarioWare characters[edit]

    There are two major types of character in the WarioWare series. The first are the WarioWare, Inc. developers, who both create and host the microgames. Each one has a unique theme or twist, depending on the game. For instance, Jimmy T.'s microgames in Twisted! are focused around large spins, while in Touched! his microgames involve rubbing objects with the stylus. The second group of characters often show up within the introduction cutscenes — the most notable being Fronk, who hosts "Pop-Up" microgames in Twisted! and Gold and pops up in the most unlikely of places.

    Major characters[edit]

    Minor characters[edit]

    Other games[edit]

    Wario has starred in puzzle games such as Mario & Wario and Wario's Woods (the latter of which he was featured as the main antagonist while Toad took the role as the main hero), as well as crossing over into the Bomberman universe with Wario Blast: Featuring Bomberman! (1994).

    Appearances in other game series[edit]

    Wario is a playable character in the Super Smash Bros. series, having appeared since Super Smash Bros. Brawl. His default outfit in these games is his motorcyclist outfit as seen in the WarioWare games, although he can also wear his classic overalls. He can transform into Wario-Man after obtaining a Smash Ball. His motorcycle is used as one of his special attacks.[8] Kat and Ana also make appearances as an Assist Trophy.[9]InBrawl, many stickers also represent WarioWare, Inc. — in addition to all of the above appearing as stickers and trophies, there are stickers of other WarioWare characters.[10] Also, there is a WarioWare stage, named WarioWare, Inc., based on the Variety Tower location from WarioWare, Inc.: Mega Microgames! with several different microgames that run in the background, one of which features Jimmy T. Completing the tasks set by the games awards power-ups like invincibility or growth. This stage also features Ashley's Song, Mike's Theme and Mona Pizza's Song as background music. All three are featured in Japanese and English.[11] In the game's Adventure Mode, he is in league with the Subspace Army. Wario is once again playable in Super Smash Bros. for Nintendo 3DS and Wii U, however he now appears as unlockable, instead of being available from the start as in the previous game. The 3DS version retains the WarioWare, Inc. stage from Brawl, while the Wii U version has a stage based on the Gamer sub-game in Game & Wario. Ashley, another character from WarioWare, is also included as an Assist Trophy in Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate, and a downloadable Mii costume in Super Smash Bros. for Nintendo 3DS and Wii U.

    The WarioWare series is heavily referenced in the Rhythm Heaven series. The Alien Bunnies from Orbulon's stage in Mega Microgame$ make an appearance in Rhythm Tengoku, a game developed by the same team, and also make brief appearances in its sequel, Rhythm Heaven. A later sequel, Rhythm Heaven Megamix features two unlockable challenges called "Wario...Where?" that remix several of the minigames to feature characters from the WarioWare series.

    Notes[edit]

    1. ^ Japanese: ワリオ

    References[edit]

    1. ^ Sakamoto, Yoshio; Nakada, Ryuichi; Takeuchi, Ko; Abe, Goro; Sugioka, Taku; Mori, Naoko (April 7, 2006). "Nintendo R&D1 Interview" (Interview). Kikizo. Archived from the original on April 11, 2006. Retrieved January 20, 2018.
  • ^ McFerren, Damien (8 March 2018). "WarioWare Gold Is Bringing Minigame Madness To 3DS This August". Nintendo Life. Archived from the original on 9 March 2018. Retrieved 8 March 2018.
  • ^ Chaim Gingold (2005). "What WarioWare can teach us about Game Design". Game Studies. 5 (1). Archived from the original on 2012-07-29. Retrieved 2012-09-04.
  • ^ Mark J. Nelson and Michael Mateas (2007). "Towards Automated Game Design" (PDF). AI*IA 2007: Artificial Intelligence and Human-Oriented Computing. Lecture Notes in Computer Science 4733. Vol. 4733. Springer. pp. 626–637. doi:10.1007/978-3-540-74782-6_54. ISBN 978-3-540-74781-9. Archived from the original (PDF) on June 18, 2015.
  • ^ a b c d e f g h i j k l m n o p q r s t u v w "『メイド イン ワリオ ゴージャス』のキャラクターPVがぞくぞくと公開中。ワリオ社長がみずから宣伝!極秘情報もポロリ?". Nintendo. 2018-12-21. Retrieved 2023-10-19.
  • ^ "Miiverse - Nintendo". miiverse.nintendo.net. Archived from the original on 16 January 2014. Retrieved 1 April 2018.
  • ^ "Super Smash Bros. Ultimate Direct 8.8.2018". Archived from the original on 2018-08-09. Retrieved 2018-08-09 – via www.youtube.com.
  • ^ "Smash Bros. DOJO!!". Smashbros.com. Archived from the original on 2013-07-05. Retrieved 2010-08-23.
  • ^ "Smash Bros. DOJO!!". Smashbros.com. Archived from the original on 2013-12-24. Retrieved 2010-08-23.
  • ^ "Sticker List - Smash Bros. DOJO!!". Smashbros.com. Archived from the original on 2013-12-24. Retrieved 2010-08-23.
  • ^ "Smash Bros. DOJO!!". Smashbros.com. Archived from the original on 2013-12-13. Retrieved 2010-08-23.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Wario_(series)&oldid=1230679590#Wario_Land_characters"

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