Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 History  



1.1  Legends  







2 Set up  





3 Playing style  





4 Basic rules  



4.1  Cowry Shells  





4.2  Entering men  





4.3  Mid-game  





4.4  Safe Squares  





4.5  Knock Out  





4.6  Counting Strategies  





4.7  Coming Home  





4.8  Winning  







5 Playing notes  





6 Derivations  





7 References  














Chaupar






Asturianu
Беларуская
Español

Русский
اردو
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 

(Redirected from Chopat)

Fabric chausar board

Chaupar (IAST: caupaṛ), chopadorchaupad is a cross and circle board game very similar to pachisi, played in India. The board is made of wool or cloth, with wooden pawns and seven cowry shells to be used to determine each player's move, although others distinguish chaupur from pachisi by the use of three four-sided long dice.[1] Variations are played throughout India.[2] It is similar in some ways to Pachisi, Parcheesi and Ludo. In most of the villages of India, this game is played by old people.

History[edit]

Gamesmen similar to chaupar with difference in colour schemes along with dice have been identified from Iron Age, Painted grey ware period from Mathura.[3] Pachisi[1] is originated from chaupar.

Hindu deities Shiva and Parvati playing chaupar, c. 1694–95

Chopat is claimed to be a variation of the game of dice played in the epic poem Mahabharata between Yudhishthira and Duryodhan.

Legends[edit]

There are famous stories amongst kings passed on from generation to generation about kings who played this magnificent game. One particular tale tells of a King who had 2 trained mice called "Sundari and Mundari". This king would distract his opponent with details, stories and tales. He would then casually utter "Sundari and Mundari"; at this point the mice would come and move the pieces around without the opponent noticing.

Set up[edit]

A chopat 'board' is traditionally an embroidered cloth in the shape of a cross. Each arm of the cross is divided into three columns and each column is divided into eight squares. The “dice” are seven cowry shells. The “men” or pieces (Sogthi)are usually made of wood. Each player has four men, although variants exist using 8 men each.

Playing style[edit]

This game is usually played in a bantering manner, and it is quite common for players to mock each other's play just before the choris are thrown, or to attempt to distract their opponent by snorting, cracking knuckles, pretending to spit or making absurd noises to "curse" or spoil the opponent's turn.

If any of the players does not have his thore (to have killed at least one pawn) by the end of the game, then that player is known to have lost with a bay-thoree, which is the most disgraceful form of losing.

Basic rules[edit]

A maximum of four players play this game, each sitting in front of an arm of the cross. The centre of the cross is “ghar" or "home”.

The center column on each arm of the cross is the "home column" for each player's men after they cross the flower motif. The starting point for each player is the flower motif on the column to the left of his home column.

Each player has to enter his four men into the game from the starting point. The men travel around the outer perimeter columns in an anti-clockwise direction. Before a player can bring any of his own men “home”, he has to knock out at least one man of another player. This is called a “tohd”. Only the player's own men can enter the home column of each player. Once the men cross the flower motif, they are played by laying the pieces on their side to indicate they are in their final home stretch and are safe now from any further attack.

Cowry Shells[edit]

Score of 25 points

All seven cowry shells are used in each throw. In one version, scoring is as follows:

Entering men[edit]

Point of Entry

To start, each player takes turns throwing the cowry shells. The player with the highest score starts first.

A player can only enter a man into the game if he has a “high” throw - 10, 25 or 30 points or higher. The starting point each player is the flower motif on the column to the left of his home column.

Mid-game[edit]

The men travel around the outer perimeter columns in an anti-clockwise direction from their starting flower motifs. For each high throw, a player gets an additional throw. If he has three consecutive high throws, they “burn” up - "beli jaye" and he loses a turn. If a player has multiple throws in a turn because of a “high” throw, he is allowed to move different men for each of the throws.

Once all four of his men have entered into play, any further throws of 10, 25 or 30 points by the player results in the granting of one additional step or point called “peghedu”. This is a bonus point. This peghedu (single step) may be used to move another man, separate from the man moved for the throw itself. At any point in the game, if a player has no men who can move the amount of a throw, that throw is forfeited.

If at any point our doublet is there and number 10 or 25 is to move then exact 10 or 25 will move with doublet not single single pawn will move 10 or 25.If at any point doublet is there and we have to move 1 extra number of 10 or 25 it will also move as doublet not single pawn.

Safe Squares[edit]

The squares with the flower motifs are “safe” squares (Cheere). Two opposing players’ men can both land on the same square with no harm to either. If two men of the same player rest on a single square, they are safe. Men of other players can move past this square on their turn although they cannot land there. There are a total of 8 safe squares.

Knock Out[edit]

Each player has to knock out at least one man of another player – do a “tohd” or "hit" - before he can bring any of his men home, Flower Motif of First strip players home arm. This is done by landing his man on any square other than one with a flower motif, occupied by a single man of his opponent. The knocked out man is taken out of play and has to be re-entered into the game the usual way.

Counting Strategies[edit]

Each arm of the cross has 17 squares for moving so:

  1. "aanth ghar pacchees" - move 8 for throw of 25 - count 8 squares forward and move to the corresponding square on the next arm of the cross.
  2. "tehr ghar trees" - move 13 for throw of 30 - count 13 squares forward and move to the corresponding square on the next arm of the cross.

Coming Home[edit]

Safe in final home stretch

The home column for each player can only be entered by his men if he has already made at least one “tohd”. Once the men cross the flower motif, they are played by laying the pieces on their side to indicate they are in their final home stretch and are safe now from any further attack.

Each man enters the center cross “home” only with the exact number of steps. If the throw is higher than the required number of steps, and if it cannot be used by any other of his men still in play, that throw is forfeited.

Winning[edit]

The first player who brings all four of his men home is the winner. Play continues for second and third places until one last player has men remaining on the board.

Playing notes[edit]

Derivations[edit]

Games derived from the Chauper include Gyan chauper and Ludo.[4]

References[edit]

  1. ^ a b Swiss Committee for UNICEF (1982). Games of the World. National Committees for UNICEF. pp. 28–29.
  • ^ "Daily Times". 21 June 2005.
  • ^ Lal, B.B. "The Painted Grey Ware culture of the Iron age" (PDF). Silk Road. I: 412–431.
  • ^ https://www.easterneye.eu/5-games-originated-india/ Archived 2018-01-06 at the Wayback Machine 5 games originated India, 8 Jan 2018.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Chaupar&oldid=1223220143"

    Categories: 
    Cross and circle games
    Traditional board games
    Indian board games
    Hidden categories: 
    Webarchive template wayback links
    Articles with short description
    Short description matches Wikidata
    Articles needing additional references from December 2013
    All articles needing additional references
    Commons category link is on Wikidata
     



    This page was last edited on 10 May 2024, at 17:16 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki